This is the first of three 'chapters' of separate Shadow Force Design documents. It seems to have been written to explain the game to people above the development team - exactly how it would be played, why it would be fun... and, in this particular case, what kind of online interaction would be formed around it. The "Gas Giants" faux-dialogue is kind of corny, but - well, it's a nice dream, Vaquero.
Thanks to Captain Johnny for both archiving and providing this material! The series is winding down, though, so if you're a former Wing Commander developer with a story to tell or a document to share, we'd love to hear from you.
Shadow Force Design Document - Chapter 2
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