Okay, so I need some input from someone who is better at numerical analysis then I am. I'm working to develop a mathematical process that come up with a cost in point for the weapons. One of the biggest problems I ran into with my last round of playtesting was points balance. To be blunt, a player should not be able to take this fighter piloted by this pilot...
...in a game of fewer than 1,000 points. And honestly, even at 1,000 points I really feel like this combo with full missile loadout should account for about 3/4s of the total.
Now, I know based on what I just said it should be a trivial matter to just take the total of [Bakhtosh] + [Vok'Toth] + [8* whatever the most expensive missile type is] = 750 and divide them as needed.
Well, the problem with that is that it's a largely arbitrary approach. Which is why I want to develop a mathematical approach to determining the cost of the ships and pilots so that way A- I can use that approach to ensure ships are more or less fairly priced compared to one another B- if I create rules for creating player-built ships, I can include a variant of the formula for figuring pricing of the ships there.