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The Art of Wing Commander Arena - Part Twenty-Six Share on Facebook Share on Twitter Update ID

This is our last Wing Commander Arena art update... that shows off ships! There's plenty more to come, including characters and locations. We're ending this first part of the series with a bank: these are four new ship designs created for the initial top-down concept. Two Confederation and two Kilrathi fighters:

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Twenty-Five Share on Facebook Share on Twitter Update ID

Stepping back from the familiar, here's something outstanding - a new capital ship! This was an early concept for the Kilrathi flagship, before the 'battlecruiser' look was adopted. It looks like a heavy carrier... similar, perhaps, to the Snakeir from Secret Missions 2.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Twenty-Four Share on Facebook Share on Twitter Update ID

This is the final orthographic image. This is the Rapier II in the the textures it used in the finished Wing Commander Arena game. The interesting thing here is the never-before-seen details... like the gun inset and the landing gear! The latter, especially, is pretty interesting; it shows real dedication to detail, given that the game that was designed to be viewed from the top down. In fact, this art was done for a Privateer-style ship arming screen.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Twenty-Three Share on Facebook Share on Twitter Update ID

This is the third orthographic image. This one shows the F-44 Rapier II with some interesting textures - very similar to those found on the Super Wing Commander model. The gameplay note is interesting, too... I agree, the Rapier is Wing Commander's symbolic human fighter.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Twenty-Two Share on Facebook Share on Twitter Update ID

This is another orthographic view, this time of the A-17 Broadsword. It's interesting seeing both the initial 'blueprint' rendering of the ship and the 'internal notes' in the top corner! Apparently they had initially intended to leave the Broadsword without afterburners, as it appeared in Wing Commander 2... it's likely that game balancing ultimately prevented this.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Twenty-One Share on Facebook Share on Twitter Update ID

Here's the early Dralthi IX rendering seen in the last update testing the afterburner effect. The overhead shot is impressive - it seems to be a bit 'longer' than either the classic or the finished Dralthi.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Twenty Share on Facebook Share on Twitter Update ID

Try this one on for size! It's a much earlier set of textures for the Dralthi IX. Not only are the guns missing entirely, but the texture itself is a Privateer style tan rather than a Wing Commander III copper color. It also seems to have a slightly rounded quality absent in the finished product.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Nineteen Share on Facebook Share on Twitter Update ID

Just a plain and simple Dralthi IX? As similar as it looks to the finished version, it's interesting to find differences. For example, the gun mounts have been redesigned... and wings are missing many of their distinctive Kilrathi markings! Our next two installments will show you an even earlier Dralthi to compare this to.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Eighteen Share on Facebook Share on Twitter Update ID

Here are sketches of all six in-game fighters... plus the two heavy fighters. The other one? The Gothri, first introduced in Special Operations 1. Like the Centurion, a fully textured Gothri model was built... and it's beautiful - a cross between the classic fighter and something from H.R. Giger.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Seventeen Share on Facebook Share on Twitter Update ID

Here's another look at the missing Centurion, this time from the original model sheet sketches. The Centurion model was actually completely rendered and textured - we saw the finished version when we visited Gaia! Only one variant was created, though, which gives you an idea of what point they were removed from the game.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Sixteen Share on Facebook Share on Twitter Update ID

This is the third of three test 'clay' renderings, showing the basic 3D shape of ships designed for Wing Commander Arena. This one, however, didn't make it into the game - it's the Centurion heavy fighter, of Privateer fame! The rumors were true: the Centurion was one of two heavy fighters which were developed for the game and cut late in development... and you'll be seeing more of it in the near future!

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Fifteen Share on Facebook Share on Twitter Update ID

This is the second of three test 'clay' renderings, showing the basic 3D shape of ships designed for Wing Commander Arena. Unlike the Arrow rendering, the major changes incorporated in the Dralthi IX have already been developed at this point - specifically, the large engine scoop which replaced the Dralthi IV's smaller weapons pod.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Fourteen Share on Facebook Share on Twitter Update ID

We lied - there's one more Arrow! This is the first of three test 'clay' renderings, showing the basic 3D shape of ships designed for Wing Commander Arena. Note how much closer this Arrow seems to be to the original Wing Commander Armada style than the ships which appeared in the finished game.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Thirteen Share on Facebook Share on Twitter Update ID

Here's another original Confederation ship... but not much is known about it! It 'feels' like an evolution of the ship we showed in our last update, but the design is clearly different.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Twelve Share on Facebook Share on Twitter Update ID

By popular request, here's the original "human" fighter designed for an early concept of Wing Commander Arena which would have included all new ships. Note the line running along the top of the wing - the design was to include wide-tracking guns which could move back and forth along this bar.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Eleven Share on Facebook Share on Twitter Update ID

Several people have noted that the Bearcat seen in our last installment doesn't really look much like a... Bearcat. Well, you're in luck - here's another sketch which shows it from another angle. Remember that at this point in development this was a 'top down' game - so you would have seen the inset rather than the Rapier-style perspective view. It's still not a clear jump from Wing Commander IV to here, but you can see where it came from!

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Ten Share on Facebook Share on Twitter Update ID

This is the third of three Wing Commander III/IV ships updated for an early Wing Commander Arena concept. This is the Bearcat, which is unquestionably the most changed - it looks like a cross between the original ship and the Wing Commander I Rapier (which the game ended up including)!

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Nine Share on Facebook Share on Twitter Update ID

Another Wing Commander III/IV ship considered for Arena was the Longbow bomber! The folks at Gaia liked the Longbow so much that they slipped it into the finished build - you can find rows of WC4-painted Longbows parked all along the lower platforms of the space station map!

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Eight Share on Facebook Share on Twitter Update ID

One early concept for Wing Commander Arena called for the game to use ships from Wing Commander III and IV! Basic sketches of three 'redesigned' classic ships exist... and today we're showing you the Excalibur:

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Seven Share on Facebook Share on Twitter Update ID

And now, the end of the line in our long series of Arrows - literally! This is the finished result of all the previous design work - an orthographic view of the Arrow, looking very similar to how it appears in the finished Wing Commander Arena game. Also, note the 'Arrow V' in the flavor text - they were doing their research!

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

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Pages: 1 2 3 4 << Previous    Next >>

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