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The Art of Wing Commander Arena - Part Forty-Six Share on Facebook Share on Twitter Update ID

The Free For All Space Station map was originally a lot more complicated - just study this map! It includes a whole host of complex concepts cut for budget and time. Gas? Turrets? Generators? Cool stuff!

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Forty-Five Share on Facebook Share on Twitter Update ID

A painting this nice should be in a gallery. This is a Free For All map concept which was not used in the finished game. In this map players would fight around a massive black hole, which would suck them towards death at its center.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Forty-Four Share on Facebook Share on Twitter Update ID

This is the third of three 'environment' concepts which seem to draw on the background imagery of the classic games. This one offers a black hole capable of sucking in ships and a quasar-style anomaly which would have had an unknown effect.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Forty-Three Share on Facebook Share on Twitter Update ID

This is the third of three 'environment' concepts which seem to draw on the background imagery of the classic games. This one offers a massive star which arcs deadly fire onto the map.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Forty-Two Share on Facebook Share on Twitter Update ID

This is the first of three 'environment' concepts which seem to draw on the background imagery of the classic games. This one offers a ringed planet, a nebula and a supernova.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Forty-One Share on Facebook Share on Twitter Update ID

You've played the Duel map, now see the painting which inspired it! This is actually pretty close to what Duel would look like from directly above... which, of course, was the original plan for the game.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Forty Share on Facebook Share on Twitter Update ID

This is an especially cool one: the concept art for Wing Commander Arena's Boneyard/asteroid map. Check out how early the 'Kilrathi Head' was planned... and some of the cool things that were cut (including turrets and a spiral)!

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Thirty-Nine Share on Facebook Share on Twitter Update ID

Hopefully, you've seen this one before - the asteroid texture used on Wing Commander Arena's 'boneyard' map. I bet you thought the purple tint was a lighting effect... that's exactly the kind of trick they need to play with the reduced resources available to an XBLA title.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Thirty-Eight Share on Facebook Share on Twitter Update ID

This is the last of the 'miscellaneous' images. Next up, we'll be looking at environments! This painting is another attempt to understand Wing Commander. This time, it's a take on the 'cinematic' style of the games, with an in-flight scene similar to those in Wing Commander II.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Thirty-Seven Share on Facebook Share on Twitter Update ID

You've seen this image before, but there's a story behind it: it was developed very late at the behest of the Official Xbox Magazine. They wanted a cool splash image to include when they reviewed the game... and then they used it as an index background instead! You can find several different resolutions here.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Thirty-Six Share on Facebook Share on Twitter Update ID

This is an attempt to create different gun and missile trails for the game, to better show off which weapon is being used at any particular time. These specific styles may not have made it to the finished game, but the spirit certainly did!

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Thirty-Five Share on Facebook Share on Twitter Update ID

This was one of the earliest menu mock ups made for the game - it's very different from the finished product! Note the single player mission option and the fact that both the fighter and the space station seen in the image were not used in the finished game.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Thirty-Four Share on Facebook Share on Twitter Update ID

This artwork was created to get 'inside the head' of a Terran. It's an attempt to express that life aboard space stations is gray, dreary and sweaty - while space itself is colorful and exciting. Such pilots paint their fighters in bright colors in order to try and capture the feeling they have while they're in space.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Thirty-Three Share on Facebook Share on Twitter Update ID

This small image is an early HUD created for Wing Commander Arena. The bars measure damage, gun power and afterbuners. It's interesting that the VDU image itself is much more detailed than those in the finished game, showing guns and internal systems in a manner similar to the original Wing Commander.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Thirty-Two Share on Facebook Share on Twitter Update ID

Even more cannons! This seems to be a more impressive weapon, with multiple lancing points and two magazines. You can see the modular intent, though - it could easily occupy the same visual space as the gun seen in the last installment.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Thirty-One Share on Facebook Share on Twitter Update ID

In the original concept for Wing Commander Arena ships would be upgradable in a manner similar to Privateer. This is concept art of a modular cannon which could be mounted on the outside of a ship's hull. The style of art reminds me of some of the sketches done for Privateer Online.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Thirty Share on Facebook Share on Twitter Update ID

This is the third of three in-game medals. This is Wing Commander Arena "Gold Star", part of a system patterned after the awards in Wing Commander I. This art was not used in the finished game.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Twenty-Nine Share on Facebook Share on Twitter Update ID

This is the second of three in-game medals. Here is Wing Commander Arena's "Silver Star", part of a system patterned after the awards in Wing Commander I. This art was not used in the finished game. The bird theme found in all three of these medals comes from the Firekkans... who we'll see more of in the future. The artist also drew a connection between the word Terran and a bird's talons.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Twenty-Eight Share on Facebook Share on Twitter Update ID

This is the first of three in-game medals. This is Wing Commander Arena's "Bronze Star", part of a system patterned after the awards in Wing Commander I. This one actually survived to the finished release, included as the 'Retro' medal. The next two weren't so lucky...

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

The Art of Wing Commander Arena - Part Twenty-Seven Share on Facebook Share on Twitter Update ID

These twenty-two small sketches were achievement and medal icons. Originally the game was to include an in-game medal system in addition to the standard Xbox Live achievements - they would display at the 'bar' screen which is still included in the finished game. The most interesting thing here is the 'wanted' poster - the plan for that called for the game to generate a WANTED poster using the player's statistics, in-game avatar and Xbox Live name.

This is part of a series of beautiful Wing Commander Arena concept images graciously provided by Gaia Industries. You can find the original article here. You can thank the guys at Gaia by picking up Street Trace NYC on Xbox Live Arcade!

Showing results 21 to 40 of 66. Sorted by descending date. Run new search
Pages: 1 2 3 4 << Previous    Next >>

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