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Try Not To Drool Over This Fake Wing Commander Mockup... Share on Facebook Share on Twitter Update ID

This is not a real product, but we sure wish it was! Fakes Forge creates imaginary collector’s editions of games that don’t exist but sure ought to. The box cover merges Blair’s face from WC4 with the Star Citizen Bengal class carrier. It comes with an imaginary Saitek X52 and classic blueprints. Even Klavs’ Raptor makes an appearance! There’s lots of tiny little details that make it evident that the artist really knows their Wing Commander!

The player takes the role of a nameless pilot aboard the TCS Tiger's Claw, a Bengal-class Strike Carrier. The player gets to name the pilot and chose his callsign. The pilot (known in-production to Origin personnel as "Bluehair" after his most notable feature) quickly rises through the ranks of the flight wing, and (presuming the player performs ideally in the cockpit) eventually leads a strike on the Kilrathi High Command starbase in the Venice System.

Weekend Reminders Roundup Share on Facebook Share on Twitter Update ID

There's a lot happening in the world of Wing Commander this month, so here's a quick recap of some highlights to keep in mind.

  • Wing Commander starts playing on Netflix today! There's already been considerable buzz on social media, and fans are organizing a group viewing. Visit the CIC Forums to participate.
  • The CIC's 17th Birthday Party is just two weeks away! We'll see you in #Wingnut on Saturday, August 15, 2015 at 7:00 pm EDT (4:00 pm PDT and 11:00 pm GMT). Don't miss out - it'll be a blast!
  • Ben Lesnick's world tour is about to commence! He'll be in Germany next week to make an appearance at Gamescom on August 7. The trip's set up to provide a status update on Star Citizen, but Bandit (LOAF) is always excited to meet fellow Wing Commander fans. People attending Dragoncon can also catch him in Atlanta during the first weekend of September!

RSI Reaches Whopping $85M Milestone Share on Facebook Share on Twitter Update ID

The Cloud Imperium Games team doesn't spend much time focusing on its crowdfunding totals these days, and they've long since discontinued discrete stretch goals for reaching additional milestones. So fans who may not be following Roberts Space Industries too closely may not have seen that they ticked past $85 million this past week - contribute by some 926,000 people. There was a time when the team would've been happy if that many people each donated just a couple dollars, but the fact that the per-person average is north of $90 might be the most impressive number of them all here! CIG is focusing on the upcoming Star Marine FPS component, and they should make a pretty big splash at Gamescom in Germany next month.


vinzi also put together this fan trailer of Star Citizen footage intermixed with a Wing Commander audio track. For more crossover, check out the CIC Organization over at RSI.

Where Did The Classic Franchises Go? Share on Facebook Share on Twitter Update ID

The German website gameZINE has posed a very good question: "Where is Electronic Arts with Wing Commander and Ultima?" They cite titles like Star Citizen and The Witcher 3 to demonstrate a resurgence in epic space sims and single player RPGs. Whether via remake or sequel, they agree with us that the brands still carry tremendous name recognition and have a legion of latent fans. CIC readers are well aware of this, but it's nice to see a little international confirmation! There is some potential for EA's Dragon Age and Mass Effect series to cause some internal competion in the RPG and sci-fi arenas, but there's plenty of precedent out there for companies to develop similar franchises alongside each other. The full article is in German, but you can check out a Google translation here.

Was Electronic Arts mit den Marken Wing Commander und Ultima vor hat, ist ungewiss. Doch wer weiß, vielleicht überrascht uns das Unternehmen und kündigt bald ein Spiel zu einer der Serien an. Wenn wir wetten würden, dann würden wir dies auf Wing Commander tun.
Random observation: Their top article image appears to be a crop of one of our old box scans. You can see a better version of the actual render below!

French Article Explores Space Sim Realism Share on Facebook Share on Twitter Update ID

Here's one for our French-speaking Wing Commander fans. Histoire de L'Eternite has posted an article about the evolving balance of realism versus fantasy in space sims. They observe a recent push to try to scientifically ground certain films and wonder how much that touches video games. Everything from Elite to Elite: Dangerous is covered, including some Wing Commander and Star Citizen in between. It's an interesting topic, although the Google Translation isn't particularly smooth. Non-French speakers can still check it out here.

Goodbye, Mary Bellis Share on Facebook Share on Twitter Update ID

I have some sad Wing Commander news to relate today. I just learned that Mary Bellis, an uncredited but essential part of the development of the original Wing Commander, passed away earlier this year. I don’t believe that most people know her story, so I thought I’d share it here by way of memorializing a woman most people probably didn’t know was a gaming pioneer.


A bit of technical background to set the stage: the original Wing Commander doesn’t store or display its ships using 3D polygon data, like most modern games. Companies like Spectrum Holobyte were starting to use polygons for their air combat games, but the result wasn’t especially attractive at the time: untextured geometric objects that left you wondering whether you were looking at a triangle or an F-16, a set of cubes or a tank and so on. Chris Roberts wanted more detail for Wing Commander’s immersive, ‘interactive movie’ atmosphere. During the R&D phase for his next big game (then called Squadron), Chris decided to forgo polygons and instead, inspired by Lucasarts’ Battlehawks 1942, create a system based on pre-set bitmap images. It took about two months of work, but the result was stunning for the time. Each ship was stored as a set of 37 pre-rendered image showing the craft from every possible direction. The game engine would then swap, rotate and scale sprites based on the players’ perspective, making it appear as though you could be smoothly maneuvering around a detailed object from any angle. It was this tech breakthrough that helped sell ‘Squadron’ to Origin’s executives at the time; it was quick, beautiful and like nothing else on the market!


With Wing Commander in production, the next challenge was creating all those ships! The ship building ‘pipeline’ on Wing Commander worked largely the same way it does on Star Citizen today. First, a concept artist, in this case Glen Johnson, created line art of the twenty odd ships required for the finished game. You may not know it, but you’ve seen much of this art before: with a couple exceptions, it was used in the Claw Marks manual (and some of those exceptions later appeared in a Computer Gaming World supplement.) From there, a powerful computer would be used to create 3D models of each ship, which would be turned into the hundreds of individual bitmaps needed. But there was one problem: no one at Origin in 1990 did 3D artwork.


Unlike companies today, Origin in 1990 didn’t have a large in-house production staff. It’s largely forgotten, but the company primarily published independent authors’ games at the time, taking a cut of the proceeds and letting the creators retain the rights to their properties. Those creators would set their own budgets, hire their own people and so on in addition to using resources provided by the company. Chris himself wasn’t an Origin employee until the day Wing Commander shipped! Wing Commander started life with just two artists on the team, neither of whom worked with 3D (not unexpected, since 3D art was in its infancy, and unheard of in games.) Chris opted to solve this problem by outsourcing the creation of the ship models and images to a company dedicated to such tasks. With that charge, producer Warren Spector reached out to a small company located in downtown New York City: Process Animation.


And that’s where Mary comes into the story! A tiny operation, Mary’s company Process Animation took on the task of creating Wing Commander’s now-beloved spacecraft. Working from Glen Johnson’s striking line art, she created a 3D model of each Wing Commander ship. Using a program called Sculpt 3D on her Amiga, Mary created the exceptionally (for the time) detailed, ray traced ship images you see in Wing Commander. The Hornet, the Rapier, the Dralthi… all created outside Origin, on an Amiga by a woman in New York City! Each image was done individual byte by byte, until the ships were ready for primetime. She delivered the individual motion frames and the 3D files to Origin on a budget, and those became the ships that most everyone here spent their youth’s flying and blowing up.


Mary isn’t credited in Wing Commander, but she created part of the game that can’t be forgotten (per her contract, Process Animation should have had a credit... but it doesn’t appear in the intro.) Looking at the individual Wing Commander bitmaps, each one is more than the sum of the concept art. There’s a distinct style that immediately sold you on the nascent Wing Commander universe, from the tantalizing glimpses of the Confederation and Kilrathi logos to the uniform color schemes (green and white camo for human ships, tan, yellow and red Kilrathi.) Like everything else in Wing Commander, Mary’s artwork hinted at a greater world that further brought you into the game.


I was lucky enough to get to chat with her in 2013, just as Star Citizen was taking hold. She was surprised anyone would be able to track her down, but was good enough to chat about the old days with me until both of our lives got in the way. She immediately struck me as a very kind person, and she was certainly happy to learn she was remembered and that her work was still appreciated. It goes without saying, but I was genuinely saddened to learn she passed away in March… an unsung hero of Wing Commander’s development, a talented artist and an outright good person. You can’t ask for much more of a legacy than that! So here’s to Mary, and to our always remembering the folks behind our favorite games.

Five of the 37 Hornet images created by Mary for Wing Commander I. Glen Johnson's Hornet line art, used to create the raytraced 3D model. A VERY polite postcard ("I hope that you send us a cheque soon, but even if you don't stay in touch.") from Mary to producer Warren Spector. Part of the Warren Spector archive at the University of Texas at Austin. Box copy for Spectrum Holobyte's Falcon 2, featuring the competing polygon technology. Battlehawks 1942, an inspiration that used a similar bitmap technology.

Star Citizen's Hornet, the great great grandson of the 3D model Mary rendered twenty five years ago. Note that the color scheme lives on today!


(For anyone interested in the rest of the story, vis a vis 3D ships. Chris Roberts introduced Origin to Autodesk 3D Studio for Wing Commander II, training up traditional artists to build and render 3D ships in-house. This technology was used for Wing Commander II and several spinoffs. For Strike Commander, Chris revisited 3D polygons thanks to another technical breakthrough by another late, great artist, Mr. Paul Steed, that would allow them to be easily textured for additional detail.)

Mark Hamill and Chris Roberts Together Again? Share on Facebook Share on Twitter Update ID

A recent twitter post has the Star Citizen rumor mill all abuzz (and no, we don't mean the asset leak stuff everyone is talking about). Mark Hamill recently posted a message stating he had returned to England for a tantalizing non-Star-Wars project.

Mark Hamill engaging in a secret project on its own isn't necessarily huge news. Often, actors are restricted by NDA from disclosing movies they are working on until the studio is ready to reveal them. However, when combined with the fact that Chris Roberts is currently at Andy Serkis' UK-based Imaginarium directing the performance capture shoot for the Wing-Commanderesque Squadron 42, fans have been putting two and two together. It also helps that one of the Star Citizen early stretch goals promised that at least one Wing Commander veteran would be returning for the S42 single player campaign.

Coincidence? Or resounding proof that Colonel Blair will soon be back in the cockpit where he belongs? You decide!

Descent Prequel Down to the Wire Share on Facebook Share on Twitter Update ID

It's the final day in a push to bring back the Descent franchise via Kickstarter. Descent Underground is being led by Eric Peterson and a handful of other developers with histories working on Wing Commander and Star Citizen. They've accumulated $500,000 in backing so far, but they have just one day to make it to $600,000 and receive any funding at all. You can see what they're working on and contribute here.

Star Citizen Reaches $75 Million! Share on Facebook Share on Twitter Update ID

Roberts Space Industries has reached another incredible crowdfunding milestone, $75 million! Chris Roberts has largely downplayed the dollar value that they've reached and instead chosen to focus on all of the big things the team at Cloud Imperium Games is doing. They've been furiously working toward the 1.1 release of Star Citizen, which adds more ships, multiplayer options and feature enhancements. The team has also has a very busy traveling schedule. After a big presence at PAX East earlier this month, they are now hosting events at SXSW. While up on stage in Boston, RSI also teased EA with the slide pictured upper right. Last, but not least, they've posted a cool video that interviews their Community Team - with a few familiar faces!

Chris Roberts Presents at BAFTA Screening Share on Facebook Share on Twitter Update ID

Chris Roberts recently gave a presentation at the first British Academy of Film and Television Arts - Los Angeles masterclass on games. He runs through his history in the industry and why he transitioned from games to movies and back. He also covers his time at Origin and makes reference many times to his efforts making the Wing Commander movie. Astute listeners will take note that he talks about meeting with EA to discuss his comeback to games as Star Citizen was originally conceived as a next-gen Wing Commander. You can skip the first 30 minutes of the Twitch presentation and jump right into it on YouTube.

Chris Roberts went on to say that it's entirely possible that they'll surpass $100 million next year. The first episode of the story-based Squadron 42 campaign should be released in the fall of 2015, and a full commercial release is planned for 2016.
BAFTA Los Angeles is pleased host the first of several planned Games Masterclass events for 2015, featuring a presentation and Q&A from Chris Roberts, iconic game developer and founder/creator of the upcoming title Star Citizen.

During the session, Chris will delve deep into the convergence of creative and technology as he gives members an inside look at how you build a new gaming universe from the ground up, alongside a community that is not only intimately involved, but actively participating at a level never seen before in the entertainment industry.

Wing Commander Demo Shows Off Unity Engine Share on Facebook Share on Twitter Update ID

Derek put together a neat tech demo for what's possible in the Unity engine. It's a concept video demonstrating what a Concordia TrainSim game might look like. The original plan was to make the project playable with a few waves of incoming enemies. There was even a goal for Oculus Rift support at one point, although this type of development is currently on hold. What has been done here looks really slick though! Hopefully the project continues to be refined so pilots can take it for a spin.

I'm working on a Wing Commander fan game using Unity as a robust 3D engine. With an eye to the future, and not being able to wait for Star Citizen, I wanted to create what amounts to what the original Training Sim was like.

I have the rudimentary pieces in: I added a Dralthi ship as my first enemy type, and I'm working on the AI to just destroy asteroids for now. Flight AI is something I'm new at, and seems to have a decent difficulty curve.

New Freespace Game Nets $17K on Kickstarter Share on Facebook Share on Twitter Update ID

Interplay and the Freespace Development Corp recently launched a campaign to make a new game in the Freespace franchise. It wouldn't have been a PC or console space sim though! The idea was for a miniatures-based board game with card elements as well. Everything would have been officially licensed, and it was even being designed by Chris Taylor of Fallout/Starfleet Command fame. Success could have potentially upped the chances for a real Freespace 3 to follow, but the campaign only raised $17,000 of their $75,000 goal. We're certainly empathetic about the project's untimely end, even if we're not the biggest Freespace fans here at the CIC. Hopefully they can find a way to relaunch with more success. Star Citizen makes it look easy, but getting people to donate to your cause is really hard! We're super proud that the Wing Commander community was able to collect $50,000 last year to make George Oldziey's live Wing Commander album a reality. That's no small feat - you guys rock!
In a strange twist to the Freespace series' legacy, Interplay only recently reclaimed the rights... for $7,500! Thanks to Tyrranus for the tip.
FreeSpace Tactics is a competitive game of space combat for 2-4 people in which players build hands of movement cards to dodge missiles and asteroids and flank opponents, employ pilot abilities and powerful Ace cards to gain advantages, and unleash devastating attacks unique to their ship miniatures.

FreeSpace Tactics is set during the timeline of the original FreeSpace PC game. In keeping with its origins, the stats for ship miniatures and weaponry, and features such as expendable afterburner cards, have been adapted directly from the digital games.

Happy New Year! A Look Back at 2014 Share on Facebook Share on Twitter Update ID

Happy New Year everybody! Once again Wing Commander fans worked hard all year long on a huge variety of creative endeavors, and there were also some great surprises along the way - just like in 2013. Going day-by-day through our news archives to highlight some of the bigger stories is always a very rewarding experience. Big things don't happen every day, but an astounding number of big things happen every year. We're anxious to see what's coming next, but let's rewind first and see some of the exciting events of 2014!

    Defiant Few Expands Story
  • The year began with a new chapter of Wing Commander: Defiant Few. The award winning audio drama follows a band of Confederation pilots as they struggle to push the Nephilim back from the Gemini Sector. In addition to new episodes of the regular story, they also put out a special April Fools edition.

  • New Life Breathed into Prophecy OEM
  • In January Prophecy OEM was upgraded to take advantage of advanced OpenGL graphics and other patches developed by fans. The OEM version was an extended demo of WCP with the missions and cinematics of the game's first disc. It doesn't have new missions like the official WCP demo does, but it's an intriguing artifact from the '90s that we're happy to include in our archives.
  • Fans Rally Around Wing Commander Music Kickstarter
  • Composer George Oldziey formally kicked off his mission to record an album of Wing Commander music with a live orchestra in February. Through the course of a typical Kickstarter and supplemental Fundrazr drive fans raised almost $50,000! This enabled a 100-piece orchestra and large choral contingent to perform George's masterpieces for the microphones this past fall in Bratislava.
  • Aaron Allston Passes Away
  • Wing Commander fans know happiness as well as sorrow. Renowned author Aaron Allston passed away in February. Many Wingnuts know him as the creator of Claw Marks, but he also worked on The Secret Missions and a 1995 pitch to create a Privateer television show with Chris Roberts. Learn more about his life here.
  • Wing Commander Officially Amazing
  • The WC series got numerous accolades in the latest publication of the Guiness Book of World Records. It was acknowledged for its pioneering work involving speech packs, multiplayer space combat, animatronic Kilrathi and live actor stars. Mark Hamill was even presented with a certificate!
  • Streaming Options Expand
  • 2013 was the Wing Commander Movie's year on Blu-ray, but 2014 saw even greater adoption of the film on streaming video services. HBO Go, Amazon, Vudu, Google Play, Flixter, Target Ticket, XBox Video, iTunes and even Netflix (in the UK) carry it now.
  • Alcohollywood Profiles Wing Commander
  • Alcohollywood created a fun new way to enjoy Wing Commander! They created a custom drinking game and special WC-themed drink in one of their weekly podcasts. Let us know if you try it!

  • Beat Hazard Mod Adds WC1 Ships
  • Shaggy spent a good part of 2014 adding the Confed and Kilrathi fighters from WC1 into Beat Hazard. The game is a top-down rhythm-based shooter, and the WC additions add a ton to the atmosphere!
  • Mythic Entertainment Closes
  • The home of Origin's legacy within EA was shut down in May. Mythic held the torch for nearly a decade after the famous Austin studio was shuttered. The CIC launched an archiving expedition there in 2008, and the people were wonderful. The closure of their studio was a very unfortunate loss, but sometimes ends can be new beginnings!
  • Wing Commander Games on Origin
  • Electronic Arts surprised gamers everywhere by adding the Wing Commander series to its Origin gaming service in June. That had long been the hope of fans when the platform was created several years ago. The games were already available digitally via Good Old Games, but the publicity and ease of access garnered from the EA storefront meant a ton of exposure for the series in front of a new generation of pilots.
  • Another Wingnut Wedding
  • WCNews editor ChrisReid was married in June, and the groom's party was made up entirely of fellow CIC staff members. The event was aerospace themed and held at Seattle's Museum of Flight.
  • Wing Commander in Concert
  • Wing Commander's famous orchestral music finally got its day in front of a huge audience at Austin's July 4 celebration this year! A medley of George Oldziey's WC compositions were performed by the Austin Symphony. Listen to a recording here.

  • Wing Commander at Graduation
  • The July 4 concert wasn't the only major venue where Wing Commander was played! It popped up again in a performance at the KTH Royal Institute of Technology Masters graduation at Stockholm City Hall.

  • Rapier Search & Rescue Locates Fighter
  • One of the long lost Rapiers used in the filming of the Wing Commander Movie resurfaced in July. It's been restored and now features prominently at the Bricket Wood paintball field's gaming scenarios north of London.
  • EA Puts WC3 On The House
  • Electronic Arts topped their Wing Commander releases this summer by giving WC3 away for free for several months. This brought the series massive publicity as EA continued to promote the giveaway across its social media platforms.
  • Ultima Forever's Kilrathi Island Revealed
  • Just before the game shut down, images of the Kilrathi easter egg in Ultima Forever surfaced. They feature a Kilrathi idol and what looks like a crashed Dralthi VII in the jungle. There was no known way to directly access the location, but at least we got a peek!
  • HCl Debuts Online Ship Viewer
  • The editing god himself put together a really neat online tool for checking out the ships featured in Armada, WC3 and WC4. It actually goes way beyond ships: asteroids, space stations and destroyed hulls are included as well. Go searching and then manipulate each object with your mouse!

  • Controversial Wing Commander Projects Sort Of Appear
  • A new Wing Commander movie listing briefly appeared at IMDB. Details that surfaced seemed pretty sketchy before the project was ultimately pulled from the site. Additionally, Piranha Games launched a new space sim project about a month later. As players decried the developers' shift in focus away from MechWarrior Online for the new game, it was also revealed that the company had at one point originally intended it be a Wing Commander title.
  • Wing Commander in Concert - Again!
  • George Oldziey's music got yet another chance to shine in September through a live performance of the Austin Civic Orchestra. Awesome!

  • Ice Buckets Abound
  • Summer 2014 will be forever remembered as that time when people dumped ice water on their head for charity or something. We posted videos from Richard Garriott's family and the official Roberts Space Industries entry with Ben "Bandit (LOAF)" Lesnick and Sandi Gardiner. We originally missed the Star Wars cast going under the ice, so here's your chance to see Mark Hamill now.
  • Prophecy Fan Movie Released
  • Movie-izations of Wing Commanders 3 and 4 have been around for a while, but Prophecy hasn't gotten quite as much attention - until now! This 2.5 hour presentation consolidates the highlights from both cutscenes and game flight into one package.

  • Citizen Con 2014
  • The CIC staff got together again at this year's Citizen Con in Los Angeles. Although the focus at the event was obviously Star Citizen, we also got to meet up with a bunch of awesome longtime readers of WCNews.com!
  • Klavs Releases Model Archive
  • After first creating a slick virtual 3D gallery online, Klavs posted a huge collection of models for fans to use. He's amassed a very comprehensive look at the fleets of Wing Commander all in one place here.
  • Flat Universe Playable
  • The Flat Universe mod provided a steady stream of updates throughout the year, which culminated in a highly anticipated playable alpha test. The team has a ways to go before the game is complete, but they are already incorporating pilot feedback to improve the experience the next time out.
  • Celebrating Anniversaries
  • A couple of products celebrated milestone birthdays this year. The Wing Commander Movie turned 15 in March. Director Chris Roberts actually gets the rights back in 2015, and even though he's busy now, we hope he'll revisit the franchise someday. Wing Commander 3 and Armada also both turned 20 this year. The Heart of the Tiger is often cited as many fans' favorite game in the series, and it's hard to believe two decades have passed.

  • Goodbye Larry Latham
  • The director of the Wing Commander Academy television show, Larry Latham, also passed on this year. He too went before his time, but fans were very appreciative of the help he lended to the community even very recently.

  • WC4 Artifact Preserved
  • When word went out that a set piece from the filming of WC4 was headed to the dump, Wing Commander fans leapt into action to save it! This hull section formed the bottom of the Dragon fighter during the scene where Pliers removes the flashpak. It current sits in the lobby of Cloud Imperium Games Austin to be appreciated by fellow space sim fans.
  • More Space Sims Released
  • The other big crowdfunded space sim, Elite Dangerous, recently reached full release. Reviews have been very positive! Slightly closer to home, Chris Roberts' Arena Commander simulator module achieved full playable version 1.0. Fans can join the CIC Organization over at RSI, which was also newly created in 2014.

  • Orchestral Preview Released
  • And just last week, the first thirty minutes of George Oldziey's live orchestra recordings were released for backers of the project! Additional digital reorchestrations, a behind-the-scenes doc and the final physical CD will all be coming next year.
  • And More!
  • And that doesn't even begin to get into Arraen's strategy mod that was announced at the beginning of the year, suspended due to the war in Ukraine and is now back in work. On the other side of the border, Ginger Tigra is making progress on the Russian translation of WC4. The creator of that huge starship collage came by the CIC to talk WC ships, and the Playstation TV launched with WC4 as a digital download. WC2 got an actual improvement patch, Kilrathi Saga WC1 got a compatibility patch, Standoff & Secret Ops got Mac upgrades and there was even a Doom mod! Whew.
So what does 2015 have in store? If recent history is any indication, there will be even more exciting surprises for sure! Thank you for tuning in to share them with us. When Wing Commander news breaks in the future, you know where to find it!

Star Citizen's Arena Commander Hits 1.0 Share on Facebook Share on Twitter Update ID

Another milestone for Chris Roberts and the Cloud Imperium team: Arena Commander, the space combat simulator module for Star Citizen has reached 1.0 status. Everyone that backed the game's funding campaign can download the simulator and try a variety of single or multiplayer game modes. Version 1.0 includes a slew of new features and enhancements: several new fighter craft, new guns and missile racks, an in-cockpit user interface (the HUD), and a new game lobby for meeting up with other players. Find out more on the RSI website, or in the Wing Commander-style game manual. Meanwhile, the month of November added another $6 million in funding, for a total of $67 million from some 700,000 backers.

Arena Commander 1.0 is here! Today’s release marks the most significant update to Arena Commander yet, adding both the long-awaited lobby system and more than tripling the number of flyable ships. Every variant of the Aurora, Mustang, 300 and Hornet are now flyable, as are the base models of the Cutlass and the Avenger. If you’ve been waiting to fly one of Star Citizen’s single-seaters, there’s a good chance your ship has come in today!

Arena Commander 1.0 adds a host of new ship upgrades as well as significant enhancements to many of the game’s systems. Included for the first time are a ship signature system, a thruster power system, and a lateral g-force system. It contains the first iteration of the game’s lobby and we have launched a friends system in the game and on the RSI site to help you connect. Audio and visual effects have been updated throughout the game, with new animations, new textures, new cameras and more. You can find the complete list of changes, which range from the major updates below to dozens of game balancing changes and technical fixes, in the patch notes.

As you know, the team has been working very hard to release Arena Commander today and we’re especially excited to publish this patch before our Holiday break. We would have ideally liked another 4-5 days of internal stress testing and polish but with everyone looking forward to some well-earned time off I didn’t want to eat into people’s break. That said, being cognizant of the fact that the upcoming holidays are a time when everyone (myself included) looks forward to playing their favorite games we wanted to make sure that we released Arena Commander 1.0 for all our backers to enjoy over the holidays. With that in mind, I’ve opted to push today’s build of Arena Commander 1.0 to all of our backers today. So please, enjoy this significant update, give us your feedback, and we’ll come back in the New Year ready to continue polishing Arena Commander and developing the BDSSE!

I would like to stress that today’s release of Arena Commander 1.0 is a beginning, not an ending. This milestone does not denote the completion of Arena Commander, it kicks off an even more significant phase of its development. With this update, we’ve added a significant number of ships, items, missiles, and systems which means more interconnected systems, more servers to stress and more bugs to squash. These future changes won’t be limited to fixing technical glitches and balance issues.

Some elements, like the initial Avenger and Cutlass, will be converted to the new modular ship component system, but we wanted long-waiting owners to get an early look at their ships. So I encourage you to experience everything we’ve added to Arena Commander 1.0, but also to know that much, much more is in the works!

And that is where you come in! With this update, there’s a lot more for the community to help us test. So get on the forums and share your feedback and let us know your thoughts, criticisms, and ideas on everything that we’ve added. Every experience you report today, positive or negative, will help us make a better game tomorrow and come January 2nd, we will go back to work making Arena Commander even better.

Thank you for your continued support, and I sincerely hope you enjoy Arena Commander 1.0. I think that it’s a great indication of where we’re going with the Star Citizen experience. I’d like to close by saying Happy Holidays to backers everywhere. I wish you all the joy in the world and look forward to continuing our journey in the coming year.

- Chris Roberts

The Gemini Sector Certainly Had Space Ships Share on Facebook Share on Twitter Update ID

World of Space Ships has posted a new chapter on their retrospective road to Star Citizen. The focus this time is Wing Commander Privateer. The most significant link between the two may be Erin Roberts who is also driving the story portions of Star Citizen now as well. WoSS isn't a fan of Priv's space combat engine, but they don't specifically describe what hasn't aged well. They do like the overall blend of open universe and storyline missions, and the author acknowledges that this is a good template to expect for the future. Strike Commander also gets a nod for its similarities and groundbreaking place as an Origin sim. Towards the end they dock Privateer 2 some points for not being helmed by Chris Roberts, but they leave out the part where it too was actually produced by his brother Erin in the UK - a model good enough to duplicate with Star Citizen! You can check out the full article here.

Saving a Dragon! Share on Facebook Share on Twitter Update ID

Way back in 1998, I was invited to take a tour of Origin Systems. I was a senior in High School, and was visiting Austin to tour the University of Texas… of course, what I really cared about was Wing Commander (and that hasn’t changed much!) Our WCNews.com PR contact, Mike “Boomer” McCoy, arranged for me to get a tour and to have lunch with the team. This was shortly after Wing Commander Prophecy Gold had shipped and the team was working on design concepts (little did I know, mere days before my visit their proposal for a co-op multiplayer game called Wing Commander Strike Team had been cancelled).


I won’t bore anyone with details of that tour (I’ve probably told that story enough times!) but I will mention that part of the tour involved a walk down to Origin’s basement. Stored downstairs were a number of arcade machines and a pile of seemingly random Origin props (a ruined Thrakhath head, some Crusader bits and bobs, old flight suits and the like.) The largest of these was what seemed to be the wall of a spaceship or a space station: a big wooden section with a window in the center.

At the time, I assumed it was a set piece from one of the Crusader games. It made logical sense to me: those were shot in Austin rather than Los Angeles, so it was far more likely that a wall segment had survived. And besides, it didn’t really look like anything I remember from Wing Commander!


Two years passed. In 2000, my (then new) friend Joe Garrity had his own tour of Origin… where he snapped his photo next to the same wall segment. After his visit, he sent me the picture with the question: what is this from? His tour guide had told him it was from Wing Commander, though he’d also assumed it was a Crusader prop. He had watched through all the Crusader videos (I’m sorry) and hadn’t come across anything like it. Was it a WC prop, or something totally unrelated?


I put my thinking cap on and ran through Wing Commander IV in my head. It felt like a Wing prop, but the windows and the exposed superstructure didn’t match anything in the game I could recall. And then in a flash of what I will maintain is brilliance, I figured it out: it wasn’t a WALL at all… it was the inside top of a Lance (Dragon) fighter! It was from the scene where Pliers reaches up into the ship and discovers the flashpak. What was hanging on the wall at Origin was actually the bottom of a spaceship, looking down! I was suddenly jealous I didn’t get a picture with it… although Joe thought I was a genius for realizing what it was! (Scroll to 2:10)

Origin closed in 2004, and I think we all assumed it was thrown out along with anything else they didn’t want to ship to California (after all, what use could anyone have for a giant wooden spaceship hull slat?)


Flash forward another decade. I get a notification on my phone that there’s a new post to the exOrigin Facebook group (sorry, invite only.) There it is: a photo of the same set piece! It turns out a former employee had rescued it from being thrown out and had been using it to hold an entertainment center in the ensuing years. Now, he said, it had to go. Anyone who could haul it away was welcome too it.


I immediately replied that if he couldn’t find a home for it in Austin, I’d gladly have it shipped somewhere. That was beyond my financial means (it’s a really big prop!) but I figured I could work it out somehow. Maybe Chris would want it for the office! A conversation on the exOrigin user group ensued and several solutions were offered… including one person who said they wanted it for their charity haunted house. I figured I wouldn’t stand in the way of it going to charity, so didn’t follow up.

A week or so went by and I awoke to another update: it had not been claimed and was going to be thrown away at 5 PM today if it couldn’t find a new home! I knew I had to save it, but I had no idea how. I no longer lived in Austin and couldn’t just go and get it. Luckily, I knew a Star Citizen backer with a truck in town. After a crazed morning of trying to contact him while in the weekly Star Citizen Leads meeting (at one point missing a question about ship specs the UK guys were asking me!) I arranged to have him pick it up. An hour later, it was in the back of his truck (where it barely fit.)


He took it out to the CIG office in Bee Cave, where half the team stopped what they were doing and helped carry it up the stairs. It now sits in reception.


Ship butt PRESERVED!

World of Wing Commander in the Spotlight Share on Facebook Share on Twitter Update ID

World of Space Ships has put together a history piece on Chris Roberts' road to Star Citizen. They passed over his early days starting with game coding on BBC Micro computers through Bad Blood at Origin and jumped right to the first Wing Commander. Each of Mr. Roberts' main installments is briefly profiled. I'd agree with them that the best action in the series might be in some of the earlier games, but calling out WC4's gameplay as "atrophied" seems a bit off. "Overshadowed" would probably be a more accurate description due to its focus on big budget cutscenes. The Price of Freedom was certainly knocked for going solely with invisible cockpits (which were quite popular in Armada and WC3), but there were otherwise no reduction in spaceflight quality. It's true there weren't any big new innovations, but dynamic mission goals, branching star system choices, new ships & special weapons, greater infrastructure items like space stations and multi flight wings were all added in despite the game's one year development cycle. They're definitely right that the Cloud Imperium team has budget and time on their side for CR's next space sim outing though! Check out the full article here.

Frightful Kilrathi Concept Art Surfaces Share on Facebook Share on Twitter Update ID

Concept artist Mariano Diaz has posted some startling Kilrathi additions to his portfolio. Much like Rob McKinnon's work, this dates back a couple years to Chris Roberts' early Wing Commander pitch for what would eventually become Star Citizen. The Kilrathi included here are some of the most terrifying depictions anywhere. There's also a clear visual lineage from these designs to the aliens that are now known as the Vanduul (Update: However, the Vanduul were independently developed by Chris Olivia). Check out the slick looking Salthi as well. If there's any chance that these monsters are what Chris has in mind for a future director's cut of the Wing Commander Movie, that would be something to see!

Thanks to Klavs for the tip!

Early Concept Art Hints at SC's WC Origins Share on Facebook Share on Twitter Update ID

Concept artist Rob McKinnon has mocked up images for both major Hollywood studios and video game developers like Cloud Imperium Games. His relationship with Chris Roberts actually goes back several years to some of the earliest fighter pilot and Hornet pictures for what would become Star Citizen. There are also some very interesting mockups in his portfolio for when the game was being pitched as a potential Wing Commander game. The soldier below is labeled as a "Confederation Marine" for an untitled Wing Commander project. Mr. Roberts is well entrenched in his new IP these days, but numerous references have made it clear that he originally wanted to make a WC game. That ship has sailed for the time being, but it's always possible for Chris to return to the franchise after WC Movie distribution rights revert back next year!


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