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Saga Pilot Manager 1.1 Released Share on Facebook Share on Twitter Update ID

Luke has posted an update to his Pilot Manager application for WC Saga and Saga Plus. The program allows players to back up their pilot or create multiple characters for different play-throughs. It's great for experimenting with the game. Grab version 1.1 here or find more useful tools at the CIC Forums.
  • Important fix for the Clone feature: produces wrong campaign filenames if the campaign name contains the pilot name (rare cases i think).
  • Little fix for the Backup feature: after selecting the backup folder, the last-backup-date was not updated.
  • Little fix for the GUI: the buttons on some requesters haven't consequently english labels.
  • New feature: Rename.
  • New display: Campaigns.

Saga Pilot Manager Released Share on Facebook Share on Twitter Update ID

Forums member Luke found a few shortcomings with Wing Commander Saga's built-in profile manager, so he's put together a pilot management tool (450kB) that makes it easier to start the game over from scratch while retaining any customized settings. He's also included a flexible pilot backup feature. This tool works with both the original release and the more recent WC Saga Plus, which includes various enhancements and usability tweaks. Luke has released a number of Saga tools and bugfixes in the past. You find out more in the Saga forum.

Clone: The complete pilot profile can be copied. Optionally it's possible to copy only the pilot with his settings, but without campaign progress, statistic and medals. Ideally if the player wish to restart the campaign(s) only with his settings. The pilot name will be checked with the WCS rules.

Backup: With this it's easy to store single pilots or all pilots with only one mouseclick, after the backup folder was set. The player have the choice between separate archives for every pilot or one single archive for all pilots. Date and time of the last backup will be shown.

Delete: A complete profile can be deleted, like in WCS. But optionally the player can also delete all data except the settings.

WC Saga Enhancement Project Contines to Make Strides Share on Facebook Share on Twitter Update ID

Luke has provided an update on the ongoing effort to take the Wing Commander Saga source code and upgrade the game's usability and features. A list of the new additions and fixes incorporated into their latest internal build - dubbed WC Saga Plus - is below. There are also some neat tweaks for any other people out there interested in modding Saga.
Current version: 1.1.0.8009
  • If there are new database entries and WCS+ shows the database hint, now the amount of new entries are shown too. Example: "There are new database entries: Ships (3), Intel (2)"
  • If there exists new database entries, these will be shown with a green font in techroom. So it's easy to see what's new. If the player click on a new entry, the entry will be marked as "read", like mails in a mail client. This works also, if the player solved several missions without visiting the techroom for reading the new entries.
  • This database markers will now saved in the player profile, so the player have the "new entry markers" again, if he start WCS+ the next time. For this i created a new WCS file format called .DB2.
  • The database hint is now mouseclick sensitive. This means, if the hint is visible, the player can click on this hint and WCS+ will automaticaly switch to the techroom. If the player click on the F1-help-hint, the help page will shown. Idea by MasterLuke81.
  • The last database hint in the mainhall can shown again.
  • At start screen and in the barracks the current amount of pilots and the maximum will shown. Idea by Kalumet.
  • For modders: Modders have now the possibility to create a About-box in the mainhall for their mod.
  • For modders: Changed the way how WCS handles the translation of Sandman's orders: there are now 2 different variable groups in strings.tbl, so modders can translate the orders comm menu in cockpit without the need to translate the order texts in a mission script too. So the "orders logic" in a script can still be unchanged as english text.
  • For modders: If the player press F1 in the mainhall, the WCS version text in the lower left corner and the mod version text in the lower right corner will be deactivated now while the help page is shown. So modders have the chance to use the full screen for their help page.
  • For modders: The translation system extended another time: more variables for strings.tbl and higher text limits.
  • WCS (original) fix: If the player want to switch to a finished campaign, a negative sound was played and the campaign room was not closed. This is solved now.

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