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Sins of a Solar Empire Mod Starts Kilrathi Capship Conversion Share on Facebook Share on Twitter Update ID

M3RcAden has built quite a few Confed ships for his Sins of a Solar Empire mod, so he's branching out more now to the Kilrathi side. First up is the Kamrani corvette. Check out those beefy turrets! This is a common ship for mods to incorporate first, because of the relatively straightforward shape combined with how common they're expected to be. He'll continue to focus on capital ships next before getting down to the fighter level.
Kilrathi Corvette basic mesh completed. Here it is, and let me know what you all think.

Sins of a Solar Empire Mod Revises Ship Strategy Share on Facebook Share on Twitter Update ID

M3RcAden has been a little quiet lately, but he's back with a status update on his WC mod for the Sins of a Solar Empire strategy game. Work slowed when he encountered issues creating ships, so he's started on a new method to get them into the game. A cruiser, light carrier and heavy carrier are already starting to shape up nicely. The geometry is spot on, and the double/triple-barrel turrets are a nice touch. He'd like to dig into some Kilrathi ships next. You can catch up on some of the early work done for this mod here.
It has been some time since I posted in this thread, and I am sorry to say that there was a hangup. My friend is still trying to get a good extractor working for the iff files, but until he can work something out, this is sort of at a stand still. Just yesterday, on a whim, I started working on a new mesh, not sure where I was going to go with it. Well, that mesh has its primary structure completed, and I can show you exactly where I ended up. :)

I added turrets to the Victory, have completed the Tallahassee and have a good portion of the Vesuvius. Next on my list, after I finish that mesh, is to start and finish a Kilrathi ship or two. I'm starting with the capitals as there are fewer of them to have to contend with.

Confed Fighter Wing Takes Shape in Solar Empire Share on Facebook Share on Twitter Update ID

M3RcAden's Sins of a Solar Empire mod is making good progress thanks to some new ship assets. The latest images reveal the Hellcat, Excalibur and Thunderbolt additions to complete the famous WC3 lineup. Some of the earlier fighters like the Longbow also have new weapon hardpoints implemented. There's some basic conceptual work being done now to define the role of fighter versus capship in the project, and M3RcAden has started to convert the music over to more familiar tracks. It's always pretty neat when fan projects reach this point where Wing Commander ships have been imported and you can start to see how neat they look with newer engines' special effects in action.

Since Wing Commander was all about the fighters, not the capital ships, and their fight against the Kilrathi, most of the models in the mod will be fighters. Sadly Sins restricts us to having 15 mandatory slots, so we can't pick this. Every slot has to have a roll. That being said, all of the 'frigate' and 'cruiser' classes of ships are being turned into fighters. Capital ships and the Titans will be the cap ships we have seen in the games, and thus we don't have to come up with too many extra designs. Like I said in my initial post, I would like to be able to use all the orginal game assets, as I plan to make everything spam like there is no tomorrow.

On a side note, I did change the stock menu music with that of the WC3 theme. :)

Sins of Solar Empire Endeavor Seeking Ships Share on Facebook Share on Twitter Update ID

M3RcAden is working on a Wing Commander mod for Sins of a Solar Empire. His focus is on the late Kilrathi war and on into the Prophecy timeframe. He's got experience modifying this strategy game for other purposes, so we're anxious to see what he can do here now. Right now the main issue to work through is extracting the authentic original models into a useful format. If anyone has any tips on this part of the process or would otherwise like to help, check out the CIC Forums. M3RcAden already has a Dralthi, Longbow and carrier functioning in the engine, and they're looking pretty good for 20 year old designs!

I am a long time fan of Wing Commander and have played through 3 and 4 countless times, and have a serious longing for the Kilrathi War. I am a modder of Sins of a Solar Empire, a 4X strategy game and was thinking not to long ago how awesome it would be to have a Wing Commander mod for it.

I am curious, can anyone give me a link, or possibly a tutorial to retrieve, for the models from the above mentioned games? I mean actual in-game models that were used by Chris Roberts and the team, as I want to bring the feel of the original games to a RTS setting. Thank you in advance for any help you can give.


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