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Raptor Gets Its Claws Dirty Share on Facebook Share on Twitter Update ID

Here's Klavs' vicious Raptor with a new advanced texture. There's significant weathering effects present now, and all of these shots feature the ship carrying four menacing torpedoes. It's amazing what some scorch marks and scuffs can do for the look!

Thanks a lot you guys, I will be building some good desktop pics for you when time permits!

As for the various game engines out there, they're all great, but I'm going to keep my grubby mits on these for a while, before I decide on any kind of release. Who knows what the future will bring?

Here's a quick update on the Raptor, she's a lot dirtier now!

Aerodynamic Raptor Prepares to Attack Share on Facebook Share on Twitter Update ID

Klavs' gorgeous Raptor has gotten even more beautiful with its first textures. The ship's panel lines, color and decals help bring the heavy fighter to life. A prototype wallpaper has also been mocked up with fancier lighting and some beefy torpedoes mounted.
The Raptors look pretty nasty when carrying Torpedos! I just love it when jets have a ton of ordanance hanging off the wings. Still have a lot of weathering, and yes, reducing panel lines to do...

Basic Structure of Raptor Heavy Completed Share on Facebook Share on Twitter Update ID

Here's some shots of Klavs' Raptor with the spaceframe pretty much finished. There's also a cool preview of the 'panel lines' that will set up textures. The final shot shows some of this texture development in progress in Modo. That blue space background also really reminds me of WC3 with the gamma correction on.

Panel Lines! Modo has the wonderful feature of 3D Painting, which allows me to very quickly add panel lines across complex surfaces as I rotate and view the model in 3D Space. Just like painting a real model, without the thumbprints!

Howard has previously covered the UV unwrapping process, but you can see how entire Raptor is textured from a single image (8192X8192 allows for just about the right level of detail) There's a lot of wasted space on the UV Map, partially because I'm lazy, and partially because I wanted to come back in and include the Cockpit Texture maps in the same image, and they'll need some space to do that.

This is just a rough workup of where I want the panel lines to be. I will go back in in Photoshop later, which allows for precise placing of rivets, screws and other tiny details.

Rugged Raptor Taking Shape Share on Facebook Share on Twitter Update ID

Klavs' Raptor model has been built a bit further. The 3D model was crafted with a program called Modo. In this revision, its streamlined "B-1 style" nose now more closely resembles the classic Wing Commander A-14, and the inserts between the wings have been removed. It's looking sharper each time we see it!
I think it still looks like an intergalactic biplane, but I am starting to like it a bit more. Had some fun detailing the engines, too.

Raptor Rounds Out Retro Reimagining Share on Facebook Share on Twitter Update ID

One fighter has been missing from Klavs' fleet of WC1 attack craft, and that role is now being filled! Based on his own sketches and some concept art from NinjaLA, Klavs is has begun to interpret how a sleek aerodynamic Raptor might look. It certainly looks like a heavy fighter compared to its more nimble siblings. I'd hate to be the Krant standing in its way!

I really appreciate the support guys, this is a tough one!

I just went whole hog with the Heavy Gunboat/Gunstar thing. My thinking is that the Raptor was conceived as a system patrol craft and was converted and upgraded to a heavy fighter, at least, that's how my design philosophy has evolved.

Somewhere along the line, it mated with a B-1, and I just kind of went with it.


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