Showing results 1 to 20 of 31. Sorted by descending date. Run new search
Pages: 1 2 << Previous    Next >>

And The Winner Is...

...the Secret Ops Model Upgrade Pack! Wingnuts from around the world have weighed in, and they've chosen DefianceIndustries' beautiful upgrade to WCSO as the Fan Project of the Year for 2017. The project released multiple playable tests this year on top of regular updates to show off the graphical enhancements in development. Even more is in store for 2018!



The MUP is definitely a team effort, from Dark Sentinel's amazing Nephilim models to Gr1m's Unlimited wizardry (I swear he's actually some kind of coding alchemist) and Popsicle Pete's tireless work building the MUP into the installer and needling us right brain types to keep up a release schedule. Not to mention all you wing nuts who test our work and report back the bugs!

Well deserved kudos to all the projects listed this year. Cheers to all of you! Here's to a great 2018!

We had two runners up that were neck and neck in the race this year, and our first is the Homeworld Remastered Mod! L.I.F. has been on top of a steady stream of updates to the game, both large and small, all year long. The other runner up is Wing Commander Flat Universe, which released their highly anticipated multiplayer update in 2017!



Congrats to all! And onwards now to another great year of fans doing great things with Wing Commander!

Last Chance To Rock The Vote!

The annual community voting ends tomorrow, so now is the last chance for Wingnuts like you to help choose the Wing Commander Fan Project of the Year for 2017! Here are the nominees one last time. It's hard to choose because there's so many great projects going on, but vote below and help pick the winner!
  • Dark Sentinel had a fantastic year with some of his most exquisite and creepy Nephilim designs ever. He added a variety of capships and fighters to his fleet, including some of the less common and more exotic variants. He capped the year off with one of the most detailed WC wallpaper images ever made.
  • Flat Universe had their long-awaited public multiplayer alpha launch this year. This was on top of a variety of other improvements to their base game, which is coming along very nicely.
  • The Homeworld Remastered Mod had another huge year. This year they added new gameplay mechanics, ships from WC1/2, a player guide and plenty of ships. All of this was incorporated into the playable game in frequent updates all year long.
  • Klavs' Fleet of Ships continued to see widespread usage with new inclusion in the Homeworld Mod as well as Crazycanuck's WC Saga spinoff. His famous Concordia is looking better than ever and he's got a new Waterloo in the works.
  • Ninja's Sketches are looking better than ever. This year he perfected layer mask techniques & gradient coloring and did new experimentation with painting 2D representations of 3D ship models.
  • Pix's Origin Adventures continued his streak of extremely cool WC projects. This year he delved into the Japanese FM Towns, the Japanese Mega CD and even got a Creative DXR Kit going for old school WC4 DVD.
  • The Secret Ops Model Upgrade Pack had a tremendous year with more gorgeous models and playable releases. Kilrathi ships got more love in 2017, but their Confed and Nephilim counterparts weren't far behind. And it's not just about graphical upgrades, engine enhancements have reduced texture delay and capships have even gotten new features.
  • The Sins of a Solar Empire mod is a really cool fleet battle game that's recently gotten a new playable test. The Confed and Kilrathi have been fleshed out quite a bit this year, and both the Border Worlds and Nephilim are in work and planned for 2018 updates.
  • The Star Trek Armada 2 mod is a fun one to see back from hiatus. Work has picked right back up from where it left off a couple years ago and a playable Confed demo is already available.
  • WC Saga Plus / Deutsch Conversion got its first service pack to help simplify the installation of all the various patches and enhancements to the original game. There are new GUI enhancements, better tools for modders and help pages included now.
  • The WC Toolbox editor added preliminary support for WC2 and Academy this year. And it's just one piece of a suite of tools that includes things like the WC1 Live Viewer and French WC2 Conversion Patch. It's great to see all the tweaking still going on for the earliest games in the series!

Annual Awards Voting In Full Swing

Our annual community voting is now in progress, and Wingnuts like you are helping choose the Wing Commander Fan Project of the Year for 2017! Here are the nominees one more time. It's hard to choose because there's so many great projects going on, but vote below and help pick the winner!
  • Dark Sentinel had a fantastic year with some of his most exquisite and creepy Nephilim designs ever. He added a variety of capships and fighters to his fleet, including some of the less common and more exotic variants. He capped the year off with one of the most detailed WC wallpaper images ever made.
  • Flat Universe had their long-awaited public multiplayer alpha launch this year. This was on top of a variety of other improvements to their base game, which is coming along very nicely.
  • The Homeworld Remastered Mod had another huge year. This year they added new gameplay mechanics, ships from WC1/2, a player guide and plenty of ships. All of this was incorporated into the playable game in frequent updates all year long.
  • Klavs' Fleet of Ships continued to see widespread usage with new inclusion in the Homeworld Mod as well as Crazycanuck's WC Saga spinoff. His famous Concordia is looking better than ever and he's got a new Waterloo in the works.
  • Ninja's Sketches are looking better than ever. This year he perfected layer mask techniques & gradient coloring and did new experimentation with painting 2D representations of 3D ship models.
  • Pix's Origin Adventures continued his streak of extremely cool WC projects. This year he delved into the Japanese FM Towns, the Japanese Mega CD and even got a Creative DXR Kit going for old school WC4 DVD.
  • The Secret Ops Model Upgrade Pack had a tremendous year with more gorgeous models and playable releases. Kilrathi ships got more love in 2017, but their Confed and Nephilim counterparts weren't far behind. And it's not just about graphical upgrades, engine enhancements have reduced texture delay and capships have even gotten new features.
  • The Sins of a Solar Empire mod is a really cool fleet battle game that's recently gotten a new playable test. The Confed and Kilrathi have been fleshed out quite a bit this year, and both the Border Worlds and Nephilim are in work and planned for 2018 updates.
  • The Star Trek Armada 2 mod is a fun one to see back from hiatus. Work has picked right back up from where it left off a couple years ago and a playable Confed demo is already available.
  • WC Saga Plus / Deutsch Conversion got its first service pack to help simplify the installation of all the various patches and enhancements to the original game. There are new GUI enhancements, better tools for modders and help pages included now.
  • The WC Toolbox editor added preliminary support for WC2 and Academy this year. And it's just one piece of a suite of tools that includes things like the WC1 Live Viewer and French WC2 Conversion Patch. It's great to see all the tweaking still going on for the earliest games in the series!

Annual Community Vote Begins!

It's almost 2018, so that means it's time for our annual contest tradition! One tweak this year is that we're combining the Fan Project and Web Site of the Year categories into one. While there were some great Wing Commander updates on the web, we didn't get enough nominations to make that standalone grouping competitive. If that changes next year, we'll break things out again - or even potentially add a new contest next year based on what types of things Wingnuts are most engaged in. On the other hand, it was another huge year for fan projects. All of the game-related items below had playable releases this year, which is great. Without further delay, here are the nominees!
  • Dark Sentinel had a fantastic year with some of his most exquisite and creepy Nephilim designs ever. He added a variety of capships and fighters to his fleet, including some of the less common and more exotic variants. He capped the year off with one of the most detailed WC wallpaper images ever made.
  • Flat Universe had their long-awaited public multiplayer alpha launch this year. This was on top of a variety of other improvements to their base game, which is coming along very nicely.
  • The Homeworld Remastered Mod had another huge year. This year they added new gameplay mechanics, ships from WC1/2, a player guide and plenty of ships. All of this was incorporated into the playable game in frequent updates all year long.
  • Klavs' Fleet of Ships continued to see widespread usage with new inclusion in the Homeworld Mod as well as Crazycanuck's WC Saga spinoff. His famous Concordia is looking better than ever and he's got a new Waterloo in the works.
  • Ninja's Sketches are looking better than ever. This year he perfected layer mask techniques & gradient coloring and did new experimentation with painting 2D representations of 3D ship models.
  • Pix's Origin Adventures continued his streak of extremely cool WC projects. This year he delved into the Japanese FM Towns, the Japanese Mega CD and even got a Creative DXR Kit going for old school WC4 DVD.
  • The Secret Ops Model Upgrade Pack had a tremendous year with more gorgeous models and playable releases. Kilrathi ships got more love in 2017, but their Confed and Nephilim counterparts weren't far behind. And it's not just about graphical upgrades, engine enhancements have reduced texture delay and capships have even gotten new features.
  • The Sins of a Solar Empire mod is a really cool fleet battle game that's recently gotten a new playable test. The Confed and Kilrathi have been fleshed out quite a bit this year, and both the Border Worlds and Nephilim are in work and planned for 2018 updates.
  • The Star Trek Armada 2 mod is a fun one to see back from hiatus. Work has picked right back up from where it left off a couple years ago and a playable Confed demo is already available.
  • WC Saga Plus / Deutsch Conversion got its first service pack to help simplify the installation of all the various patches and enhancements to the original game. There are new GUI enhancements, better tools for modders and help pages included now.
  • The WC Toolbox editor added preliminary support for WC2 and Academy this year. And it's just one piece of a suite of tools that includes things like the WC1 Live Viewer and French WC2 Conversion Patch. It's great to see all the tweaking still going on for the earliest games in the series!
And now it's time to vote! We know it's hard to pick just one!

CIC Helps Keep You Fully Hydrated

Dark Sentinel is back to once again astound us all with an absolutely gorgeous Nephilim render. This time he's recreated the promotional image featuring the spooky Hydra class cruiser as it unloads streams of Manta fighters. We got our first high resolution look at this scene from Mark Vearrier in 2004. At 1600x823, it maxed out everyone's screens at the time and was a popular high end wallpaper. Then we were able to post a white-border 3696x2521 version in 2011 that cranked everything up for 4K background images. Now Dark Sentinel's 5120x2880 creation would really show off the sharpness of a 5K display. And his model's probably a bit too high end to be included in a future Prophecy game engine upgrade any time soon, so this is a great way to enjoy it now!
Let us talk about cruisers.
...
...
Or rather, to hell with that, just stop and behold. (no, resistance is not allowed)

Done in slightly over 40k triangles and five texture maps (though two of them are Orca shared details), plus glow and bump for this render. The angle is certainly off, but who cares, since it still looks evil enough, right?

Avoid The Node

Dark Sentinel still has some of the fearsome capships like the Hydra under construction in his shipyards, but he's let loose a smaller pair of ships this week. This time we get to see the Ray node and its smaller Remora counterparts. When Prophecy was released twenty years ago, this ship was a real oddball. But as drones and autonomous vehicles have proliferated in recent years, such a ship makes a lot more sense and is potentially more realistic than the single use fighters we normally see. Something to think about next time you're out blasting bugs!
...why not finish more bug fighters? Ray Cluster!

I showed a finished Remora... long ago, but now it's actually here.
Ray Node: 171 > 3476 polies and and 256x256 > 1024x1024 texture.
Remora: 38 > 950 polies and now a personal 512x512 texture (though it may very well be an overkill).

And well, a pair of renders to compare old and new. Yes, I know that new bug textures are darker than original. I'm sorta okay with that. Careful, one of Remoras have been upscaled 3x for "posterity needs".

High Quality Orca Pods Make A Splash

The Secret Ops Model Upgrade Pack has another fearsome addition. DefianceIndustries has successfully implemented Dark Sentinel's Orca destroyer. It looks great in the Vision Engine with a blend of distinctive details and elements that shimmer into the starry blackness. There are even pinpricks of light that dot the hull to represent windows, and it's got a couple big plasma cannons as well. This particular ship isn't in the public release yet, but you can fly around with many other upgraded craft in the current beta release here.
Fellow wingnuts - I give you a MUPpetized Orca, courtesy of Dark Sentinel! The learning curve on the bugs for converting capships is a bit steeper than Confed, but now that I've ironed out the wrinkles it should be smoother sailing. The bug destroyer is lean and mean - Also sporting destructible plasma guns (they aren't active but they could be with a tweak to the ship file) a destructible launcher, and some very nice damaged/destroyed meshes. It should look quite satisfactory blown up as well as menacing your Pelicans.

Look What You Squid!

DefianceIndustries has posted finished screenshots of the next two ships being added to the Secret Ops Model Upgrade Pack: the Terran Confederation F-103D Excalibur and the Nephilim Squid interceptor. There are just two more ships on the docket for the next patch, so once the Orca and the Plunkett are completed there will be a new playable version. We can't wait!

Well we inch ever closer to MUP 0.35a. Tonight's update includes @Dark Sentinel 's most excellent Squid model, and the new F-103D. Both have been converted and are ready for action. So no promises but we should have the next version within 2 weeks. So get ready wingnuts!

Also, a huge thank you to @gr1mre4per for fixing my janky collision meshes on the Cerberus as well as doing the Barracuda and Orca. My collision mesh skills are sometimes suspect. The MUP takes a village. :) Collison meshes and the like rarely get noticed (unless they're totally borked) so if you're enjoying those new capships, thank a reaper!

Whoooosh! Click! Pow!

Here's some shots of Dark Sentinel's nifty Skates actually rendered in the Vision Engine. The first shot shows the new raw models compared with the old, and the subsequent images are the craft in the game's the ship viewer. That's a nice improvement there! You can actually play against these baddies in the latest iteration of the WCSO Model Upgrade Pack here.
Skate! Skate! Skate! Senora...Enjoy the glory of @Dark Sentinel's awesome Skate and Skate clusters.

Scary Ship Stalks Spacelanes

Dark Sentinel has managed to once again create one of the most detailed Nephilim capships ever rendered. The subject today is a dark and brooding Orca class destroyer. It's followed up by a smaller Barracuda corvette. Both have a creepy lifelike quality that glows through a tough exterior shell. Soon we should get to see how it looks in the Vision Engine!
Let us talk about destroyers.
...
Or rather, to hell with that, ALL PILOTS TO YOUR SHIPS THIS IS NOT A DRILL.

Done in 46337 triangles and 2x1024x1024 textures. And well, bump+glow for this render. Destroyed components include hangar and both plasma guns, so with a total of 10 (4x missile turrets + shield emitter / bridge / engine + launcher + 2 plasma weapons)... I think I'm safe here. I have some ideas on how to make the glowing windows and it actually works, but I need to see if it looks okay ingame.

High Caliber Plunkett Cruises Into Upgrade Pack

Here's a peek at the latest addition to the Secret Ops Model Upgrade Pack. DefianceIndustries has finished texturing Dark Sentinel's Plunkett and getting it to function in the Vision Engine. This powerful cruiser now has some high quality detailing to match its imposing stature. While it's known for having four large triple heavy particle/plasma turrets, it's also covered with twenty-two dual laser turrets as well! We can't wait to see all its guns in action!
I should've gone to sleep hours ago, but converting capships is time consuming work - placing hard points sucks...but the results, ah so beautiful. We now have a fully functional Plunkett in the MUP.

New Bug Infestation Ready For Squashing

Dark Sentinel is back to ship building, and he's crafted several new creepy Nephilim vessels. The screenshots below start with a full lineup of Skates, including their individual Skate elements as well as the grouped bombers and mine-laying variants. The Manta workhorse also appears, plus the Stingray cluster adds another separable model. Finally, DS has started working on the Orca Destroyer. It's still in the very early stages, but he's struggling with how to round it out. You can help provide feedback at the CIC Forums!

Secret Ops MUP Playable Alpha Released!

The first test release for the Secret Ops Model Upgrade Pack has arrived! This initial version provides a massive graphical overhaul for the game with some major visual enhancements created by DefianceIndustries and Dark Sentinel. This alpha only has fighters and small craft at the moment, but capships and other items will be added in the future. PopsiclePete and Pedro have helped bundle things up nicely with the OpenGL patch so there's a neat installer that contains everything you need to get going. Advanced users can even dig in a bit further and tweak the game's framerate to take advantage of gr1mre4per's higher end Prophecy Unlimited features.


Find the simple instructions to download the game and get playing here. Adm_Maverick has also made this really cool video that shows the original intro and the upgraded introduction side-by-side. It's embedded below, but blow it up to full screen and make sure it's streaming in high definition so you can appreciate the full effect!

Boosted Bug Bothers Bombers

As many of you skate into what's hopefully an extended weekend, check out this Nephilim interceptor from Dark Sentinel. The image below shows a comparison between the original and his upgraded version, which is nearly a ten-fold polygon increase. All the smoothness gained here significantly helps the organic feel that the ship should have. This one's untextured, but DS does some really nice Nephilim skins that I'm sure will look great. He also promises fully conjoined Skate Clusters at some point in the future!
There's bombers in a thread near here. They can't be left unharassed. There's Moray for that and Manta as well, and now this very agile interceptor. 229 -> 1964 polies for now. Final result may be more or less, depending on how the UVing goes and how much would I be able to clean it up. Clusters coming later.

WCSO Update Investigating Cockpit Upgrades & Capship Implementation

It's been one year since we first reported on DefianceIndustries' Secret Ops Model Upgrade Pack. Although he's had to reprioritize and shift focus among some other projects over the last few months, he posted an update to assure fans that progress is still being made. The latest research goes inside the ships to determine how cockpits might be improved. There have also been some issues implementing improved capships properly, but fortunately other fans like gr1mre4per are collaborating to figure out a solution. We're anxious to see what they come up with!
I'm also looking at revamping the cockpits. Dark Sentinel and I discussed trying this a while ago. He even went so far as to put together a cockpit tub based off my Panther model. I took the basic tub and am starting to add some panels and detail to it. I'll fully model it out and then see if I can get it to work in SO without crashing it. hehehehe. Anyway, here are a few shots of the rough clay and a layout idea. I'm not planning on moving the HUD elements around, I always assumed the HUD was projected onto the pilot's visor anyway.

I'm working on some models in the background but the big issue I'm facing right now is that I can't get BSP trees to work with the new cap ship models. The models would work with Prophecy, there aren't major differences in file structure between them (same engine and all). However, there are huge differences in memory management between Prophecy and SO. So the WCP Unlimited version that Gr1mreaper is working on are different code branches. I haven't tested them with WCP, but it is on my list of things to do after I get the WCP models updated, after all it should be a pretty easy port at that point.

Model Upgrade Pack Back In High Gear; Moray Model Tweaked Further

DefianceIndustries has shared some new information on the status of the Secret Ops Model Upgrade Pack. He's recently worked out some issues with his testing machine which should help streamline his efforts going forward. Meanwhile Dark Sentinel is putting the finishing touches on his Moray fighter, which will be one of the ships that will be integrated into the MUP shortly. Everyone's efforts seem to be converging nicely on this very cool project!
Quick status report: For the last month I've been dealing with a bug that caused WCP:SO in all its forms to die on my PC. The silly part was that it was only me nobody else on the planet seemed to have the same issue (as it related to 17 year old software). So I had to pull an old desktop out of mothballs and use it for model conversion and testing. It really screwed up my workflow. Happily, with windows latest patch, whatever it was is gone and the game runs fine again. So, I'm in the process of extracting a fresh copy and re-applying all my updates to get me back in shape. Pretty quick I'll have new shots of Dark Sentinel's awesome Moray and Wasp in the game.

We're creeping up on a major milestone for the project as well, getting all the Confed fighters modeled and updated. So stay tuned...

Moray Than You Bargained For...

Dark Sentinel is back with another one of his gorgeous Nephilim models. The Moray has now been rebuilt with ten times the detail of the original model. New side-by-side pictures below show off the comparison: the spaceframe itself is more sleek, discrete objects like the guns and engine are better defined and the textures have a much sharper and more organic look. Let DS know what you think at the CIC Forums!
You all know this ship. The most basic bug fighter, absolutely multirole and perfectly useless, being just insufficiently equipped for any task. Though you'll meet it everywhere, it's you first and last opponent in every fight. Patrol the sector, wipe the Confed patrols, support and cover bombers, protect capships, harass space station - they're just everywhere. Meet the Moray!

288 -> 2614 polies, and well, I'm happy with the shape, even if it follows the texture and arts, rather than the original model. Textured in almost glorious 2048x2048. The ship changed a lot and, unlike Manta, one can easily tell where's the old Moray and where's the new, but oh well. C&C welcome as always.

High Poly Swap Project Turns to Prophecy

Having recently wrapped up the high resolution treatment for Secret Ops era ships, DefianceIndustries has now shifted his focus to increasing the poly count of Prophecy's fighter craft. The Vampire needs more work before it's ready to fly, but it's already looking much closer to the high resolution model from Prophecy's promotional art!
I rescaled the RCS pods on the fuselage to get it closer to the high-res model and finished adding greebles to the hull and engine pods. I also made some tweaks (long overdue I might add) to Dark Sentinel's awesome F-110 Wasp model. I added the missile and gun ports (I originally asked him not to add them when I was only working with 1,200 tri chunks) and modified the big rings on the side of the missile pods to make them look more like the original sketch. I've also got the start of a texture on it. So there! Enjoy.

Annual Community Vote Begins!

We've left 2015 in the past, but there's one more thing to do as we move further into 2016. You've sent nominations in over the past month, and now we're kicking off our annual awards to recognize the fan projects and websites that had some of the most impact over the past year. We had an even larger number of worthy projects this year than normal, and we definitely wanted to get this out before the end of January, so excuse the brief listings of each choice. Although we'll end up with just a few winners, we appreciate what everyone here - plus all of the others keeping things going daily basis - have done for the community. On to the voting!

You're Either An Earthworm Or An Eagle

And not every model out there can be a majestic eagle. Dark Sentinel is a super talented artist and one of the best Nephilim creators in the world. But sometimes you're limited by the subject matter, and that's made the bugs' capship missile a challenging project. The blurry original design was passable in 1997, but the new iteration requires a variety of outgrowths and detailed color patterns to hold its own in today's upgraded engines. I do agree version 2 is an improvement on his first design.
Capship Missile 2.0.
I guess this goes into range of splotchy psychodelic. Hell, the original texture was just 64x64 and somehow it looked just awesome enough. Now trying to make it look at least not worse using 64 times more pixels. At least I like this version of texture more than the previous attempt.

Showing results 1 to 20 of 31. Sorted by descending date. Run new search
Pages: 1 2 << Previous    Next >>

Follow or Contact Us

Forums: Recent Posts

Current Poll

Where to Buy

WCPedia: Recent Contributions

Site Staff