There's now a playable demo for longtime Wingnut centaurianmudpig's space sim Absolute Territory. The project has come a very long way since the first prototype a few years ago. As you can see from the new gameplay trailer below, the game's engine is shaping up with respectable graphics and solid action. There's an especially nice crackle to the gunplay. You can find out more and grab the demo here. The full game will be coming to Steam later this year.
The thrill of space combat with infinite replayability:
Absolute Territory takes inspiration from classic space combat simulation games from the '90s and '00s and adds features for modern gameplay and offers expanded replayability with Steam Workshop support.
Download and play to enjoy the first 3 missions from the Absolute Territory campaign (all 100% created with the in-game mission editor). Before jumping in, be sure to familiarise yourself with the basic controls of your ship by trying out the two tutorials and/or reviewing the reconfigurable keybindings. In the campaign demo, you will fly patrol, raid an enemy depot, and strike down enemy transport.
Space flight simulation a step above others:
As there is no drag in space your fighter wouldn't normally fly where you pointed it after a turn. The on-board Reaction Control System (RCS) will attempt to compensate for your direction changes and maintain manageable speeds using the ships' thrusters and main engines. Each ship in Absolute Territory has it's own mass and thrust power and won't handle the same.
Rotational thrusters will rotate your ship and attempt to compensate for any outside forces (collisions) which would turn you off course, and be mindful of oversteer as these fighters can turn fast. Hit the afterburners and perform huge drifts while keeping your guns on your nimble opponent, or disable RCS and slide past large and slow targets while you pummel them into scrap metal.