Inspired by Howie Days amazing WC1 project Defiance Industries has helped me put together the first bit of a gameplay test of the WCIV remake.
It's super early days; to be honest I hadn't done any gameplay work at all until now, but I was rather envious of having something playable to develop in, and whilst I've not put much time into this it should be said that Defiance is an unstoppable modelling machine and I felt somewhat guilty for not representing that.
So as not to do Defiance a disservice I should point out that all effects so far are programmer art, free textures (plus one purchase) and pre-first pass particle effects. Things will definitely improve once I expose the particle editor to him.
So the past the couple of weeks has seen:
- Homing missiles
- Engine flames
- Very basic enemy motion
- Sound effects
- Spinning debris
- External camera
- The HUD system (so far only being used to update the Radar; it's pretty impossible to find an enemy without one! :D)
- The moving throttle and joystick are also quite recent editions
It's been an on and off project, despite not having done any gameplay work there have been changes that I imagine no one here cares about (nor should they) such as switching over to the Vulkan rendering API and improved loading and effect management. The remake is secondary to the primary task of updating my own engine, so progress is likely to be pretty slow. Some progress has also been made with Grims help in figuring out the files formats.
The remake will require WCIV and use the original file formats (and in time WC3 and WCP). Since it's quicker for me I haven't revived the graphical editor (there is one, but I won't unless anyone is interested). It won't be that mod friendly without it; but as the aim is to support the existing file formats I'm hopeful that I will be able to bring existing WCP mods over to it in time.