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For those who aren't familiar with how to navigate Reddit, Chris Roberts' responses to yesterdays Q&A session are available here. A few highlights are also quoted below:

andy_herbert: Which is your favourite Wing Commander, or Wing Commander-alike game? My personal favourite is Privateer :) Many thanks for literally years of enjoyment!

CommanderRoberts: WC1 & WC3 are tied for different reasons. WC1 is probably the most perfect game I'e ever made in terms of matching the vision in my head to what the finished game was. WC3 is my other favorite as its where I think we perfected the combining the story with the action i a big cinematic way.

Nilef: Will there be "boarding parties"? I loved that element in Battlefront II. Also, can you tell us more about the use of spacestations? Will there be vacant spaceships or stations that you can salvage from? Imagine if squatter communities eventually formed inside a stripped, dormant spacestation :O

CommanderRoberts: Yes there will be boarding parties in both Squadron 42 SP game and Star Citizen's persistent universe. You'll be able to capture bigger ships, or perhaps an asteroid base or space station.

Rhystic1: Chris, Privateer is one of my favorite games of all time. How much of that awesomeness will be integrated into your new project? (I've already "backed" the project on Kickstart by the way :P)

CommanderRoberts: All of it (other than the WC universe IP that is :-( ) Think of Star Citizen as Super Privateer + next gen Wing Commander

mprey: Care to share a few thoughts on your experiences in the film industry? How do you see the Wing Commander film, and how did you get to co-producing films like Lord of War? Are you still involved in the industry or strictly focusing on your new game now?

CommanderRoberts: Its been a fun 10 years in the film industry and I've made some films I'm proud of like Lord of War and Lucky Number Slevin. I wasn't happy with how the Wing Commander turned out - it didn't match the picture I saw in my head - which is unusual for me, but I think it was down to my inexperience as a first time director, having a deal making vs a film making producer, a ridiculous short pre-production time (2 months!) and a low budget ($20M) for a complicated sci-fi film. There's still some parts of it that I thin are very well done, but if made that film again today t would be 10x better

I'm giving film a break for now and am fully focused on building SC as it represents everything I love about games or movies - universe building!


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