Ascii Sector Bumped to 0.6.2 Share on Facebook Share on Twitter Update ID

There's two new updates to Privateer Ascii Sector out in the wild. Version 0.6.2 and tweak 0.6.2.1 fix numerous bugs with hand-to-hand combat. Players can now pick up more ejected pilots and have more options for stunning them. Warnings have also been added to let you know if time is running out in a mission. Grab the game and try it out here. Chris Knudsen has summarized the latest patch:
- Fixed a bunch of crashing bugs with grenade throwing.
- Fixed bug with combat messages.
- Fixed bug with being able to throw grenades into the outer walls on board a spaceship.
- Fixed minor bug with fixer mission descriptions.
- Fixed bug with drugs not affecting the time used for throwing grenades.
- Fixed bug with reappearing stuff from a destroyed boarded ship.
- Fixed bug with missing fixer when returning for payment.
- Another attempt at fixing the music crash bug.
- Various code improvements and optimizations.
- Guild computers now warn you if there is less than 5, 4, 3, 2, 1 hours or 30, 20, 10 minutes left to complete the mission.
- You can now capture/kill bounty hunting targets on board their ship (the chance of a target ejecting when his/her ship is destroyed has also been decreased, so you will have to board to be 100% sure to capture him/her).
- You can now scoop up as many ejected pilots as can fit on your ship.
- Scooped hostile pilots are no longer automatically converted into 1 unit of Slaves.
- When walking into a stunned or captive character, you'll now get asked if you want to attack/talk to him or manage him (which lets you see his inventory, as well as capture, release, transfer and enslave him).
- When firing a gun/rifle at a target right next to you, the target will try to knock it out of your hand. You will likewise automatically try to knock a gun/rifle away from a character shooting at you.
- Hitting a character in the head (without using a melee weapon) will increase the character's stunned value.
- Fixed bug with managing/attacking a character.
- Fixed pathfinding bug that could crash the game.
- Made beds walkable again.

Fishing For Feedback Share on Facebook Share on Twitter Update ID

JasonRocZ is soliciting general input on the development of Wing Commander Collateral Damage. WCCD is a mod for Secret Ops that takes place between WCSO and Arena. You've seen a ton of ships modeled for the game, but now's your opportunity to help suggest key features that are important to you. You can post your feedback here.
I'm looking to put together a few ideas for this project. The mod is based on post Secret Ops information, including plenty of info from cancelled projects but also based much on S*S Arena info.

Now what I'm looking for here is information of what "YOU" the fans of WC would "LIKE" to see in the mod and what you would "NOT" like to see. I'm open to anything except truly ludicrous ideas. Think of projects like Standoff, Unknown Enemy - things you liked and didn't like. I'll elaborate as we go on what I'd also like in the project, and you can comment.

So fire away and we'll hit some tail together as fans of a great franchise !



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