Early on in Wing Commander Prophecy's development, the need to keep pace with the Sony Playstation version of the game (later cancelled) was a limiting factor; the hardware wasn't as powerful (or as easy to develop for) as the PC. Here is one of the team's early studies of what was possible from a PSX hardware standpoint.
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
PSX Hardware Performance
Download (18 kb)
Date: April 23, 1997