Making the Game: PSX Hardware Performance
Early on in Wing Commander Prophecy's development, the need to keep pace with the Sony Playstation version of the game (later cancelled) was a limiting factor; the hardware wasn't as powerful (or as easy to develop for) as the PC. Here is one of the team's early studies of what was possible from a PSX hardware standpoint.
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
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PSX Hardware Performance Download (18 kb)
Date: April 23, 1997 |
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