Chris Roberts Interviewed by IGN Share on Facebook Share on Twitter Update ID

MartySheen found a cool interview with Chris Roberts. Most of the focus is on his most recent sci-fi film production, Outlander. The interview was conducted in the UK where the movie begins showing this Friday.
IGN: What was the appeal of the script?

Roberts: Vikings vs. an Alien monster! What's there not to like? Seriously as you probably guessed from the video games I used to make before I moved into films full time I love sci-fi and fantasy worlds. I wanted Ascendant to be making films that allowed you to escape to fantastical settings and worlds. When I first read the script I was completely taken by the genre blend of a sci-fi horror/action movie set in a historical setting. I thought the combination was intriguing and completely cool and combined with a classic story inspired by Beowulf and some great characters, I thought it would make a incredibly fun movie, much in the mold of films like Alien and Predator, both of which are complete classics for me.

I've made some films at Ascendant that I'm proud of like Lord of War and Lucky Number Slevin but it's hard to find scripts that do what Outlander does. Genre movie scripts tend to be pretty bad most of the time, usually a great high concept but not much else. Outlander had both the concept and a great story. So there was no choice. It had to be made!

IGN: What's up next for you?

Roberts: It's currently secret, but when I can talk IGN will be one of the first to know!

Making the Game: Mission SG3 Share on Facebook Share on Twitter Update ID

SG3 is the third of the original Wing Commander Prophecy concept's increasingly elaborate gauntlet missions. This one is a capture the flag scenario, which most will remember was very popular in multiplayer gaming in the mid-to-late 1990s.

These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!

Mission SG3
Download (40 kb)

Date: May 2, 1997
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: 2


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The Story of Raylight Games - Straight from the Source!

Massimiliano Di Monda, the co-founder and CEO of Raylight Games, has posted a neat article on the history of Wing Commander Prophecy for the Gameboy Advance. The company was founded in 2000, and the GBA port of WCP was a big deal in their initial portfolio. Thanks to their success in these early days, they are still active today and just recently announced several Nintendo Switch titles, among other products. (2019-01-16)

Academy Script: Walking Wounded

As promised, a second Wing Commander Academy episode is now available! Today's script covers episode nine, "Walking Wounded." The episode starts with a cut scene that was intended to better establish Maniac's character for the episode, a scene taken from Wing Commander IV where he uncomfortably hits on a new Tiger's Claw bridge officer. (2019-01-15)

Hands-On Hot Hardware

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