The main progress this week, for a change, is not missions, but voiceovers. Tempest put in a lot of work this last weekend, processing most of our backlog of voiceovers. There's still another 47 voiceovers waiting to be processed, and another 70 still to be recorded (though all the remaining roles have been assigned), but we're very close to being done with voices. Only three characters are still voiceless in this episode :-).
Missions were a bit less progressful this week. Pierre's still cleaning up sim missions, and Quarto's still working on the Marine mission - and both are fixing various bugs in other missions as well. Definitely moving forward, though...
Meanwhile, remember how I wrote that I personally no longer have anything to do on Standoff? I was wrong :-). Thanks to Pedro's further improvements to the game's renderer, all of a sudden I've got to go over the textures for every single ship in the game :-). I've put in a bit of research myself as well, coming up with a new, far better model converter for WCP. Before, converting models was a multi-stage process, with lots of potential bugs at every step of the way - now, it's essentially just one click (well, except for capships, they're as troublesome as ever). So, I'm taking this opportunity to tweak some of the fighter meshes - stuff I normally wouldn't have bothered with because of the annoying conversion process.
We're not going to show any screenshots of these improvements just yet. Until I'm 100% finished, we'll only be posting screenshots without any of these new changes. I think you'll be impressed, though :-). Looking at those earliest screenshots from our website, I find it hard to believe how much we've been able to improve the graphics since 2001. The game still doesn't look anything like modern titles (or even the fan-improved version of FS2, for that matter)... but it's way beyond what we started with as well :-).