Expanded Ascii Sector ReleasedChris Knudsen has brightened our day with a surprise release of Privateer Ascii Sector version 0.3.1. A big new addition is the introduction of character combat. Players have health ratings and personal inventory, and they can now attack others on various bases in order to complete new types of missions. Half a dozen new star systems have been incorporated into the sector and a handful of bugs have also been fixed. You can grab the latest version of Ascii Sector here (1.1 megs). Help provide your feedback at Crius.net or visit the PSA Forums.
Thanks everybody! Hope you enjoy the new features!
It's important for me to point out, though, that the most important new feature (character combat) hasn't got all that much use yet. You can get character assassination missions, but that's about it. Character combat will become a lot more interesting in v0.4 where you'll be able to disable an enemy ship, board it, kill the crew and make off with the cargo (doing this will reward you with a lot more cargo than simply blowing it up).
Besides working on these future versions, I'm currently moving away from programming in Borland Pascal 7.0. Instead, I'll be programming in FreePascal and use SDL for all video, keyboard and mouse functions. FreePascal and SDL is platform independent, which means that I will be able to compile the game for Windows, Linux and (theoretically) Mac. I'll also be able to add sound effects and music.
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