BES has released a second beta version of his Star Trek: Bridge Commander mod. This is actually just an interim test, since he is hard at work on further enhancements to the project. There are a handful of known bugs and issues with this release, but BES would appreciate the feedback to improve future versions. The issues mainly pertain to things like textures and model scaling, but some ships will cause the mod to crash. Quite a few Terran and Kilrathi ships are included though, and the next iteration will include Nephilim craft. You can grab the 17 meg pack here. The BC Mod Installer is required, and installation instructions are included in the zip.
It is not done yet, but it will show people my progress. I welcome positive feedback about it. I have MUCH to do yet, but I've taken suggestions from many people that want to see what I've done so far... Things to do still:
I have to make all new models low poly so they can be ported to milkshape from 3DS and exported into a .NIF.
I need to balance the ships more. Ships seem too powerful after testing them for a bit. I need to rehard-point some weapons arcs and stuff.
I need to script a point defense system so the ships act like real Wing Commander ships.
I have to make missions with whole sectors planets, stations, etc.
I need to finish the icons (main ship menu in quick battle).
With the Macintosh launch following so fast after its Windows counterpart, Lunix users held out hope for a quick release of their WC Saga prologue. It's still coming, but new problems have caused delays. Here's Sphynx with a few more details.
A few bugs that have slipped into the SCP version 3.6.9 have been causing some annoying issues for the Linux version, and we are delaying the Linux release until those can be resolved and we can run a quick round of testing to make sure they have truly been worked out. In addition, since the OSX version together with the Linux version are based on a newer code than the Windows version, we will be releasing an updated OSX version once the bugs have been resolved.