Bob McDob
Better Health Through Less Flavor
I was kinda bored, you see, and I felt that the last thing tjhe galaxy needed was the WCIV wingmen dossiers from the Official Strategy Guide. So, naturally, I printed them. Someone undoubtebly did something like this already - but I typed it already, so I guess you're stuck with it. Maybe it'll be useful for a fanfic or something.
MANIAC
TERRAN CONFEDERATION
MAJOR TODD MARSHALL
Maniac and Blair share history all the way back to the academy. Even then, Maniac was a loose gun, to intoxicated by the thrill of adventure to fly by the book. His flying style was effective, his instructors had to agree, but tended to be a hazard to anyone flying at his side. That, along with his lack of propriety - in particular, his habit of trying to "pick up" any female staff at the flying school - nearly had him expelled more than once.
VAGABOND
LIEUTENANT WINSTON CHANG
TERRAN CONFEDERATION
A man with a hidden past, 1st Lieutenant Winston Chang is a top-notch pilot who knows Blair frim his previous assigtnment aboard the T.C.S Victory. Cynical yet honest, Vagabond has seen more than he admits, and observes more than he lets on. He's most often seen shuffling a deck of cards, hoping to lure an unsuspecting crewman into a quick hand of chance.
CATSCRATCH
2ND LIEUTENANT TROY CARTER
TERRAN CONFEDERATION
2nd Lieutenant Troy Carter came of age just as the war with the Kilrathi came to an end. He'd spent his childhoof dreaming of being a wearrior, and feels almost as directionless in peace as some old warriors. Nevertheless, he's full of enthusiasm and adreneline, and impatiently waits for a chance to prove himself.
SEETHER
FULL NAME UNKNOWN
TERRAN CONFEDERATION
A man with a past more mysterious than Vagabond's, Seether is a consumate warrior. Skilled, quick and merciless, he's used to winning any time he engages in battle. He is just as demanding of himself as he is of his men, and had no leisure activities beyonf practicing piloting maneuvers and continuing his studies of technology, military history, and psychology.
HAWK
COLONAL JACOB MANLEY
UNION OF BORDER WORLDS
A veteran of the Kilrathi War, Hawk finds it difficult not to see everything in terms of war. Luckily for him, the universe doesn't wear the mantle of peace very often, and there is always somewhere that needs the talents of natural-born strategist and commander. Hawk sees every conflict in black and white, and never has any qualms about the quality of any decision he makes.
PANTHER
COLONAL TAMARA FARNSWORTH
UNION OF BORDER WORLDS
More comfortable with moment-by-moment tactics than galaxy-spanning plans, Panmther is a tough woman who has more than once proven that she can hold he own against "the boys". Her honesty and commitment to her people have made her apopular commander, although her tendency to lead from the heart (rather than by the book) has somewhat crippled her career.
MINOR CHARACTERS
QUALITY
JASON YENAWINE
TERRAN CONFEDERATION
Quality has more than 10 years of experience as a pilot. In terms of combat, he is all business, though he has respect for fighters on both sides of any battle.He's a career man who has always been too smart to see himself as a hero. His friends consider him non-romantic and are aware he has a temper that never explodes - but always feeds his energy.
GAMBLER
ERIC FRIED
TERRAN CONFEDERATION
The most notable feature about Gambler is his mysterious lucky charm. For hours he will sit, twirling what looks to be a coin between his fingers. When people approach, however, the object dissapears, and he glares at the interlopers until they retreat. The second most notable thing about him is that even the other new pilots seem somewhat intimidated by him.
SCAR
MARTIN GALWAY
TERRAN CONFEDERATION
For a man who claims to be a pilot of long standing, Scar has a certain hesitation about hjis assigned ship that either imnplies a certain lack of experience in the cockpit, or perhaps just an unfamiliarity with the types of ships flown by the Confederation. His knowledge about weapondrey systems is excellentm however, as is his skill at hand-to-hand combat. He seems familiar with certain other people on board the ship, although he remains aloof to strangers.
MOOSE
PATRICK BRADSHAW
UNION OF BORDER WORLDS
Moose is a big, quiet nice guy, although most people find his size intimidating. In terms f combat experience, he's logged thousands of hours of combat time, but most of the actual comabt was of the "hot and heavy" variety. He became a fighter because he wanted to see the galaxy first hand, but also "wants to make a difference". He was thje first in his family to enter service rather than work in an industrial field.
VERO
MADELINE FOX
TERRAN CONFEDERATION
Vero has a strong technological backgrounmd, as well as being a toip-notch fighter. Business-like and goal-oriented, she's somewhat introverted and difficult to get to know. When asked whgy she joined the Confederation, she replies that it was the best way to get her hands on state-of-the-art technology. Any questions about her background are politely deflected.
HAZARD
MARK LEWIS
TERRAN CONFEDERATION
He is a decent pilot, but has yet to prove himself to be trustworthy. His somewhat sly, shifty demeanor is compounded by the fact that he seems relaxed in any situation. His commanders have always seemed impressed by his flying capability and sharp intellect, but those who do not like him acount this to his ability to "adapt" to what people want to see.
STEEL
MARK BAIRD
TERRAN CONFEDERATION
He wants to do everything. He wants to blow the Border Worlders into dust. He learns fast and seems to have accelerated physical abilities. Now one knows where Steel was born, but he has definetly adopted the Lexington as his home. The Confederation is his only family - and sometimes even his superiors can't stand his enthusiasm.
FHISH
WESTON GIUNTA
TERRAN CONFEDERATION
Without a doub, Fhish is the friendliest among the new pilots, but there is always a sense of urgency and pressure in his conversations that makes some people nervous. Unlike the other newbies, he doesn't stick to "his own kind", but seems to circulate throughout the ship, looking for conversations. Within two weeks of his arrival, nearly everyone had met Fhish; none felt as though they knew him.
MANIAC
TERRAN CONFEDERATION
MAJOR TODD MARSHALL
Maniac and Blair share history all the way back to the academy. Even then, Maniac was a loose gun, to intoxicated by the thrill of adventure to fly by the book. His flying style was effective, his instructors had to agree, but tended to be a hazard to anyone flying at his side. That, along with his lack of propriety - in particular, his habit of trying to "pick up" any female staff at the flying school - nearly had him expelled more than once.
VAGABOND
LIEUTENANT WINSTON CHANG
TERRAN CONFEDERATION
A man with a hidden past, 1st Lieutenant Winston Chang is a top-notch pilot who knows Blair frim his previous assigtnment aboard the T.C.S Victory. Cynical yet honest, Vagabond has seen more than he admits, and observes more than he lets on. He's most often seen shuffling a deck of cards, hoping to lure an unsuspecting crewman into a quick hand of chance.
CATSCRATCH
2ND LIEUTENANT TROY CARTER
TERRAN CONFEDERATION
2nd Lieutenant Troy Carter came of age just as the war with the Kilrathi came to an end. He'd spent his childhoof dreaming of being a wearrior, and feels almost as directionless in peace as some old warriors. Nevertheless, he's full of enthusiasm and adreneline, and impatiently waits for a chance to prove himself.
SEETHER
FULL NAME UNKNOWN
TERRAN CONFEDERATION
A man with a past more mysterious than Vagabond's, Seether is a consumate warrior. Skilled, quick and merciless, he's used to winning any time he engages in battle. He is just as demanding of himself as he is of his men, and had no leisure activities beyonf practicing piloting maneuvers and continuing his studies of technology, military history, and psychology.
HAWK
COLONAL JACOB MANLEY
UNION OF BORDER WORLDS
A veteran of the Kilrathi War, Hawk finds it difficult not to see everything in terms of war. Luckily for him, the universe doesn't wear the mantle of peace very often, and there is always somewhere that needs the talents of natural-born strategist and commander. Hawk sees every conflict in black and white, and never has any qualms about the quality of any decision he makes.
PANTHER
COLONAL TAMARA FARNSWORTH
UNION OF BORDER WORLDS
More comfortable with moment-by-moment tactics than galaxy-spanning plans, Panmther is a tough woman who has more than once proven that she can hold he own against "the boys". Her honesty and commitment to her people have made her apopular commander, although her tendency to lead from the heart (rather than by the book) has somewhat crippled her career.
MINOR CHARACTERS
QUALITY
JASON YENAWINE
TERRAN CONFEDERATION
Quality has more than 10 years of experience as a pilot. In terms of combat, he is all business, though he has respect for fighters on both sides of any battle.He's a career man who has always been too smart to see himself as a hero. His friends consider him non-romantic and are aware he has a temper that never explodes - but always feeds his energy.
GAMBLER
ERIC FRIED
TERRAN CONFEDERATION
The most notable feature about Gambler is his mysterious lucky charm. For hours he will sit, twirling what looks to be a coin between his fingers. When people approach, however, the object dissapears, and he glares at the interlopers until they retreat. The second most notable thing about him is that even the other new pilots seem somewhat intimidated by him.
SCAR
MARTIN GALWAY
TERRAN CONFEDERATION
For a man who claims to be a pilot of long standing, Scar has a certain hesitation about hjis assigned ship that either imnplies a certain lack of experience in the cockpit, or perhaps just an unfamiliarity with the types of ships flown by the Confederation. His knowledge about weapondrey systems is excellentm however, as is his skill at hand-to-hand combat. He seems familiar with certain other people on board the ship, although he remains aloof to strangers.
MOOSE
PATRICK BRADSHAW
UNION OF BORDER WORLDS
Moose is a big, quiet nice guy, although most people find his size intimidating. In terms f combat experience, he's logged thousands of hours of combat time, but most of the actual comabt was of the "hot and heavy" variety. He became a fighter because he wanted to see the galaxy first hand, but also "wants to make a difference". He was thje first in his family to enter service rather than work in an industrial field.
VERO
MADELINE FOX
TERRAN CONFEDERATION
Vero has a strong technological backgrounmd, as well as being a toip-notch fighter. Business-like and goal-oriented, she's somewhat introverted and difficult to get to know. When asked whgy she joined the Confederation, she replies that it was the best way to get her hands on state-of-the-art technology. Any questions about her background are politely deflected.
HAZARD
MARK LEWIS
TERRAN CONFEDERATION
He is a decent pilot, but has yet to prove himself to be trustworthy. His somewhat sly, shifty demeanor is compounded by the fact that he seems relaxed in any situation. His commanders have always seemed impressed by his flying capability and sharp intellect, but those who do not like him acount this to his ability to "adapt" to what people want to see.
STEEL
MARK BAIRD
TERRAN CONFEDERATION
He wants to do everything. He wants to blow the Border Worlders into dust. He learns fast and seems to have accelerated physical abilities. Now one knows where Steel was born, but he has definetly adopted the Lexington as his home. The Confederation is his only family - and sometimes even his superiors can't stand his enthusiasm.
FHISH
WESTON GIUNTA
TERRAN CONFEDERATION
Without a doub, Fhish is the friendliest among the new pilots, but there is always a sense of urgency and pressure in his conversations that makes some people nervous. Unlike the other newbies, he doesn't stick to "his own kind", but seems to circulate throughout the ship, looking for conversations. Within two weeks of his arrival, nearly everyone had met Fhish; none felt as though they knew him.