Wing Commander Sprite Enhancement, Experimentation, and Information

Discussion in 'Fan Projects & Editing' started by Goliath, Sep 30, 2018.

  1. Howard Day

    Howard Day Random art guy.

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  2. Deathsnake

    Deathsnake Rear Admiral

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    Your Drayman too? Then I make a complete WC1 KS Mission 2 Vid :)
     
  3. Death Angel

    Death Angel Rear Admiral

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    Oh, Oh! And the Salthi and Dralthi please... :D
     
  4. Goliath

    Goliath Rear Admiral

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    OK, I've converted both the Exeter and Tolmacs for Kilrathi Saga. Here are screenshots of the Exeter:

    exeter-1.png exeter-2.png exeter-3.png exeter-4.png exeter-5.png

    And here are screenshots of the Tolmacs (I replaced the Tiger's Claw which is why it shows the Tiger's Claw on the VDU) :

    tolmacs-1.png tolmacs-2.png tolmacs-3.png tolmacs-4.png tolmacs-5.png

    And I've attached the files for people to use for Kilrathi Saga:

    Updated_Exeter_for_Kilrathi_Saga_V1.zip - This has a replacement for file SHIP.V07 which is the Exeter in game. However, you can instead rename this file to SHIP.V08 and replace the Tiger's Claw instead so you can look at it right away rather than waiting for a mission with the Exeter in it.

    Tolmacs_Replacement_for_Tiger's_Claw_in_Kilrathi_Saga_V1.zip - This is not a ship that appears in Wing Commander but is an awesome concept that @NinjaLA created back in 2007 (see https://www.wcnews.com/news/2007/03/19/our-own-tooner) and then @Howard Day created an awesome 3D model of. Since there is no ship counterpart in the game, I opted to replace the Tiger's Claw with the Tolmacs. The file name is already SHIP.V08 to replace the Claw. A side effect is that when you target the Tolmacs, it will still say Tiger's Claw in the VDU).
     

    Attached Files:

    Last edited: Oct 3, 2018
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  5. Deathsnake

    Deathsnake Rear Admiral

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    TCS Falcon reporting in
     
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  6. UnnamedCharacter

    UnnamedCharacter Ensign

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    I just wanted to post these images here:

    v1.png v2.png v3.png

    Well this looks like it's going to work; higher resolution images and the full 62 image set. Additional work needs to be done on the WCToolbox to enable this, but I will probably do a quick release with just this new functionality.
     
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  7. Shades2585

    Shades2585 none

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    That looks great! @UnnamedCharacter What about the size and collision point? Can we make it look bigger in the game and if so can the collision point be adjusted accordingly?
    Thanks for everyone's hard work. This looks great. :D
     
  8. UnnamedCharacter

    UnnamedCharacter Ensign

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    You can adjust the size of a ship by editing its radius and scaling.

    Code:
    <ShipItem ...
              Armor="240 200 250 250"
              Mass="10000"
              MaximumScale="4096"
              Radius="700"
              Shields="300 300"
              ShipClass="13">
    
    For these experiments, I do not change the radius of the ship since I want it to be the same size, but I do adjust the maximum scaling to compensate for the larger images. If your images are at 200% the original size, then the maximum scale has to be at 50% the original value.
     
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  9. ShadowArm

    ShadowArm Ensign

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    it would be possible to look at the skyboxes, if its possible to do the same trick?
     
  10. UnnamedCharacter

    UnnamedCharacter Ensign

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  11. Quarto

    Quarto Unknown Enemy

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    Normally, it's a 3d mesh surrounding the game world, used to display the sky textures. In this case, of course, there isn't any such thing, but the principle is pretty similar for the background. I assume ShadowArm is referring to the various planet and star sprites
     
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  12. ShadowArm

    ShadowArm Ensign

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    yes, pretty much this
     
  13. Deathsnake

    Deathsnake Rear Admiral

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    some strange sounds - my fighter was not in so good shape :D Ramming some ugly Jalthis ^^ The Exeter.... next @Goliath @Howard Day ? :) :)
     
  14. Goliath

    Goliath Rear Admiral

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    Hi all! I've been traveling so I've not had much chance to do much recently and will be unavailable until next week. I did quickly convert the Hornet but consider it a prototype as the scale is off and the thrusters aren't in the right place. But anyway, here are a few screenshots:

    hornet1.png hornet2.png hornet3.png

    The file "Updated_Hornet_for_Kilrathi_Saga_V1.zip" has the new SHIPTYPE.V00 file to place in the wc1/gamedat directory. Again, since the scale is off, don't consider this a proper mod but rather something for people to have fun with.
     

    Attached Files:

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  15. ShadowArm

    ShadowArm Ensign

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    holy cow :O
     
  16. DefianceIndustries

    DefianceIndustries Commodore

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    Does that size constitute a "super" hornet? (ba-dum-tis!)
     
  17. Aeronautico

    Aeronautico Commodore

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    This is all very good stuff and very exciting, it's always great to see Howard's models come to life :cool:
     
  18. ShadowArm

    ShadowArm Ensign

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    @Goliath the thrusters are a tad bit unaligned
     
  19. Hunter_13

    Hunter_13 Commodore

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    Freakin' gorgeous!

    Stupid question, will this work on any installation of WC1? From the GoG version specifically?
     
  20. ShadowArm

    ShadowArm Ensign

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    Only the Kilrathi Saga version
     

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