This is huge. I just saw gr1mre4per's topic on his "Unlimited" patch, and seeing you put it to work is just amazing. Possibilities are endless now. Well... more endless than they were before.I've been monkeying around with the update patch to see what I can shoehorn into the engine. Based on what I've been told, the below doesn't really stretch the limit but it's a good test. So I used my Banshee as a test subject, since in its original form it would blow up Vision (it has more polys than most of the WCP capships). I converted it to an .IFF directly with no changes and below are the results.
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As you can see it's pretty faithful. I'll want to throw it into a sim mission at some point to see how they perform. This is sort of a tangent to the actual progress on the MUP; and it plays well to my magpie-like ability to chase the next shiny thing; but it will be useful to know this info as we go forward. As a fringe benefit, if anyone on the UE staff wants the .IFFs when I'm done and the patch is released to do, say, an update of their own...well...
I'm super-glad to see this game (engine, whatever) become relevant again. From your model updates to this new patch, to whatever comes next.