well that and it's extremely vulnerable at the bow to fighter attacks.
It gets better eventually. I hear that most people end up having some spare time once they retire .Unknown Enemy Remastered, oh boy!
Brand new models with lots of detail and the massive update of the mod (mostly in adding all of those DLLs).
Would be cool to see...
Oh for those high school and undergraduate days when spare time was more plentiful.
That depends a bit on what exactly you want blown up. If you want me to create destroyed versions of every cap ship, that would have to be a "nice to have" until we get the rest of the game assets complete (or some genius comes along and figures out how to hack in WC3-4 style capship deaths into WCP) For the ones already in the game (ie. Fralthi II) They will get done but they're on a slightly lower priority than the other game assets like stations and Neph capships.
Was there any progress on the "better destructible capships" conversation we had months ago or did that take the backburner in favor of things we know for certain we can pull off?
Well, the only thing I'd comment on: the tiny cutout strips on engines - I made them this way so that they could have that purple glow.
Or it didn't look good enough?
UPD: and well, after some thinking. Maybe step away from total accuracy this once and slap the Confed Star somewhere on it?
I believe the Comm Relay, Callisto base, and Outposts have it, as well as the Wasp, Excalibur, and Vesuvius. Heck, in your own remodels, when you replaced the squadron liveries for Secret Ops, you replaced them with the Confed Star.
Do you think you could bring your Razor, Vindicator, and Rapier from this to Secret Ops as well? I mean, the Vind's had a SO mod and the Rapier too I think but the Razor is one ship that's never, ever, ever been imported into SO, even the old model. Super low priority of course, not saying do it now or anything, somewhere down the line it would be cool, since it's something you've already made, not something you have to re-do.