Wing Commander Meme of the Day: See Nobody Cares (April 29, 2018)

Same, although I have a lot of love and respect for the X-Wing games.

They're the kind of game that it's very, very satisfying to master. There's a real learning curve, you have the sense that you're actually learning to fly a spaceship and getting better at it. Missions are a true challenge until you've mastered them. And they're much more elaborate and almost set up like a puzzle compared to a Wing Commander patrol.

The odd thing of it all, though, is that it doesn't seem like flying an X-Wing at all. It's slow and thinky and plodding and you learn one inch at a time until you're good... and none of that is what it looked like flying an X-Wing in the movies was like. (And I respect that decision a lot; Wing Commander had the arcade combat locked up and so they decided to go for something else.)
 
Agreed, The X-Wing series is a good one. X-Wing Alliance is up there as one of my all-time favourites as far as space sims go.
 
They're the kind of game that it's very, very satisfying to master. There's a real learning curve, you have the sense that you're actually learning to fly a spaceship and getting better at it. Missions are a true challenge until you've mastered them. And they're much more elaborate and almost set up like a puzzle compared to a Wing Commander patrol.
True. The trouble with that approach, however, was that you wind up with a kind of double learning curve. You're learning to fly a spaceship and getting better at it. But for every mission, there is a completely separate learning curve. With many of the toughest missions, you find that your skill with the spaceship is fundamentally irrelevant; it still comes down to you learning the details of the mission, repeating it until you know exactly when the different scripted events happen. You still need the spaceship mastery, but that's just the start.

I think this was ultimately an inferior gameplay model, because it made for a game where your learning curve frustrations are not ultimately rewarded with replay value. You can go back and replay Wing Commander again and again, even after many years. Going back to X-Wing, especially if significant amounts of time have passed, is far harder to suffer, because you find that while you can quickly recover your spaceship flying skills, the missions themselves are inscrutable puzzles yet again having to be solved. At which point, some people go - "yes! This is as hard as I recall, it's great!"... while most people just go, "eh, I did this once, no point torturing myself again."

Heck, X-Wing doesn't only lack replay value due to this choice, it also lacks basic enjoyability. Due to many disruptions, in some cases lasting for years, it took me more than a decade since X-Wing's original release to complete the game. Then I started the expansion pack. Again, something happened that led me to put the game away for a few week... which turned into a few months... and have lasted ever since. During those two decades that I've been struggling with X-Wing, not just with the difficulty, but with the basic motivation to even keep playing or to return to playing - during those two decades, there's half a dozen other games (including of course Wing Commander) that I've returned to and replayed repeatedly, with great relish and enjoyment. So, it's not that I lacked time to play X-Wing. Rather, X-Wing's frustrating gameplay model has that effect where, whenever I think about playing the game, I shrug and say to myself "maybe next year."
 
I still enjoy playing Alliance, especially after the models were updated - I even still play multiplayer on GameRanger. My biggest gripe though was story. Arguably only Tie Fighter had a really great story, and it was novel because you actually got to be a "villain" as it were. Alliance spends all it's time building up the Azzameen/Viraxo feud only to not only leave it unresolved, but in the final mission you don't even fly yourself, you have to play Lando - and a poorly voice acted Lando to boot. So we assume that ol' "Ace" Azzameen survived the battle of Endor, but after everything you don't get the satisfaction of having your character play a pivotal role in the major event of the game. That's where Wing Commander had X-wing beat hands down, in the story department. Your choices mattered in many cases and there was an actual losing path. X-wing was fun, but it was on rails.
 
I really disliked X-Wing: I thought its graphics to be incredibly ugly, especially after the colourful WC1 and 2. And of course my brother teased me about how X-Wing was better than Wing Commander.

TIE Fighter, on the other hand, I loved.
 
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