Great mod so far, I've been following and updating as the new versions have been rolled out. With version 2.0 being released, I thought I'd bring some new bugs to your attention and throw in a few thoughts. Also, perhaps clear up some canon from the various games.
In version 2.0, I have noticed the Confed starbase has an anti-fighter hardpoint that is indestructible and making it impossible to destroy the structure...which is kinda cool if your losing
. The new Kilrathi dreadnoughts forward weapons do not fire unless a ship is very close, something I've also noticed in other mods utilizing "large" ships. Lastly, Thrakhath's Snakier does not engage any targets, it just sits there and looks pretty.
Frosty had some good ideas of tweaking, which I can elaborate on some:
1. Tolwyn was dead prior to the Midway being introduced, he'd be right at home on the hero Vesuvius or even a hero Concordia with a phase transit cannon (rename the generic Concordia's the Confederation class).
2. The Concordia does look cartoonish because it was introduced prior to bit mapping (WC3) and was a 16-bit sprite. A reskin to the steel plate hull textures in WC4 would make it look right at home.
3. Eisen could either be a hero version of a Ranger carrier or the St. Helens (Vesuvius class). The canon prior to Arena points out the TCS Victory is a Ranger, the TCS Lexington and Princeton from WC4 are the Yorktown class. Origin reused the model from WC3 for WC4 rather than create something new. The significant difference being the Yorktown class is the same design, just much larger to carry more fighters.
4. The Black Widow squadron Frosty was referring to was a Tigershark squadron flying from the Midway. Maniac deserves something better to fly than crappy Tigersharks
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5. I would suggest that Blair be replace Tolwyn as the hero Midway.
6. Thrakhath could be used in multiple ways. He is normally associated with flying the most advanced Kilrathi fighters but was known to command from a capital ship (more notably an advanced destroyer in WC2 and the dreadnought in WC3). A few ace squadrons for the Kilrathi would be a good addition.
A rather radical addition could be an evolution system when upgrading your starbase. In another SWEAW mod, I believe it was Absolute Corruption Mod, the models were set up in a chronological order relating to different time periods. For example, the X-wing would evolve into the E-wing when upgrading so to speak. A similar system would really transform your mod into something that can encompass the entire WC series. It would be a major undertaking and obviously be a serious burden on your part, I have no complaints with the mod as is
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Again, a great piece of work on your part and looking forward to future revisions.