Wedge009
Rogue Leader
After more than year's work (thanks to interruptions from life, no doubt), I've finally finished my collection of scripts for the whole Wing Commander series (barring Privateer 2 - the only WC game I don't have). I have made some changes with regard to spelling (translating to English), grammar (some of the casual spoken language was a bit too painful for me to leave), and bad language (say whatever you want about that) - but in the end, no changes were made to the actual meaning of the dialogue. I know there are the scripts for WC3 and WC4 in the CIC's files section, but there are many substantial changes between those scripts and the actual dialogue in the FMV. Anyway, I hope everyone can find these of some use - I know many of you have already done so with my earlier completed transcripts. Now there should be no excuses for not knowing about any bit of information given in the games!
Now, the only question is what to work on next? I'm thinking of adding to the collection of on-line manuals. Is it worth writing up the WC4 'manual'? It only has the novel preview, some vague descriptions of fighters and weapons, and a listing of credits. An on-line ICIS manual would no doubt be useful, but I know there are several versions out there, not to mention the Prophecy Gold manual as well.
Finally - besides psych - would anyone be interested in a Strike Commander script? If I ever run out of things to do (very unlikely!), it would certainly be fun to play through that again.
- Wing Commander
- Vengeance of the Kilrathi
- Privateer
- Armada
- Heart of the Tiger
- Price of Freedom
- Prophecy
- Secret Ops
Now, the only question is what to work on next? I'm thinking of adding to the collection of on-line manuals. Is it worth writing up the WC4 'manual'? It only has the novel preview, some vague descriptions of fighters and weapons, and a listing of credits. An on-line ICIS manual would no doubt be useful, but I know there are several versions out there, not to mention the Prophecy Gold manual as well.
Finally - besides psych - would anyone be interested in a Strike Commander script? If I ever run out of things to do (very unlikely!), it would certainly be fun to play through that again.