Talon 1024 said:Modders, report for duty! The Wing Commander: Hostile Frontier team is looking for more people to help complete this mod, give feedback on how to improve it, test and polish it, and get it out the doors.
Wing Commander: Hostile Frontier is a Wing Commander fan project that aims to create an awesome FSO/WC gaming experience based on the novel Wing Commander: False Colors. The beginning of the demo campaign of the mod is set right after the ending of Wing Commander 3 and before the prologue of False Colors. The player takes the role of Jonathan "Rider" Darrel as he joins the Free Republic of the Landreich Navy as an academy-fresh rookie. Jonathan's first assignment is aboard the FRLS Independence, but little does he know what he is in for...
We would like you to have a little bit of experience in Freespace modding before you join the team. For example, FREDers interesting in joining should have completed the FRED walkthrough. Of course, if you're a Wing Commander fan who knows a lot about the WC universe, that's a nice bonus, but even if you don't know anything about the WC universe, that's OK as well. Perhaps you might learn something more about WC while you're on the team.
Here are some of the positions that we need filled:
1. Mission designer
2. Script/dialogue writer
Modellers, texture artists, FX artists, CGI animators, and German/English Translators are welcome as well.
Link to original thread
Although they could be better, I tried my best to make the cockpits in WCHF not too distracting to the pilot. When I'm in a dogfight, I'm more concerned about where I'm aiming.As nice as the recreations of original WC cockpits are, I can't help but feel that most players would simply turn them off as they restrict the view a little...
I have the models from Starman01. The Wake, Durango, Kilrathi Fighter from WC Online Concept and the Border Worlds fighters. The ships are all matched for Saga (turrets etc) but.... untextured and COB (truespace files) If someone can converted it into a DAE and making the UV Map I would share it. For the Capitalships we could use the Saga Final Textures to match with the other ones.Yeah and the red stripes do their part too. Finally some appreciation for the Scimitar, always liked the shape of that ship.
By the way, didn't Starman make a Wake-class model once that looked like it would fit the WCSaga style? It was untextured i think.
EDIT: Yeah it was in this thread: