Sylvester
Vice Admiral
Wing Commander Galactic Conflict, an RPG set right after the events of Wing Commander Secret Missions 2, is now advertising for new simmers at our boards at the forums.. In order to give you anwsers to how this RPG is run, here are some FAQ's.
What is WCGC?
WCGC stands for Wing Commander : Galactic Conflict. This is a Role-playing game set in the Wing Commander Universe at the height of the Terran/Kilrathi war. More information about the Wing Commander Universe can be found at the CIC.
I've never played on a Forum before, does this matter?
No it doesn't. The nature of Role-playing with other parties means that it may be difficult to schelude times when all the players can meet to play. Playing on the forums allows players to contribute whenever they have time, rather then when is most convient for someone else.
However, there is an entire Forum devoted to you, the Orientation Forum, which contains several threads to help you get started, as well as a place for you to ask all the questions in the world.
How is Galactic Conflict differant from other Wing Commander Role-playing Games?
WCGC is set more on the Command side of the Wing Commander Universe. Rather then play as an individual fighter pilot or a marine, or any derivitive thereof, you play as a Commander of either a Task Force, Ship, or Fleet in the Wing Commander Universe, helping to fight the war. It is set in 2656, right after the destruction of the TCS Tiger's Claw. With this sim, you can forge your own telling of the Wing Commander storyline. There are no fan ships or factions here, everything is strictly canon.
What's up with the Confederation Commander?
The Confederation is the primary faction being played in the Game right now. Previous experiances have shown us that when everyone tries to lead, nothing turns out well. This is true in war as well as in Role-playing games.
While you are afforded the freedom of deciding how to carry out your orders, you're not afforded the choice of obeying them or not [If you want to advance in the game that is, we won't just kick you out]. It is necessary to RP this as close to the military as possible to ensure that the RP runs smoothly. However, we aren't overbearing and we won't breath down your neck while you play. THe Commander simply gives mission objectives for the player to complete. You are asked to do everything in the game, and you are voluntarily agreeing to abide by those requests when you join.
You have three options availible to you as a player:
Confederation Command: You play an Admiral or Senior Captain in charge of a sector or task force. Your objective is to engage enemy fleets in other systems and gain more territory for the Confederation.
Ship Commander: You play an individual Captain in charge of one or a few ships. Your missions are more specailized and you normally have more precise mission objectives. This is a good option for those players who don't want to worry about managing a whole fleet.
Privateer: You play an individual privateer in any of the sectors that can either work for the Confederation or freelance.
The whole sim is run by the GM, known as the Confederation Commander. He sets mission objectives for our players to carry out. Another GM plays as the Kilrathi against you. Depending on how well you accomplish your objective, you are rewarded or promoted at the end of an assignment.
Just email me at joshtrekkie1@aol.com in you wish to join. I handle recruitment, though I'm just another player.
Sincerely,
Admiral Joshua Dworkin
What is WCGC?
WCGC stands for Wing Commander : Galactic Conflict. This is a Role-playing game set in the Wing Commander Universe at the height of the Terran/Kilrathi war. More information about the Wing Commander Universe can be found at the CIC.
I've never played on a Forum before, does this matter?
No it doesn't. The nature of Role-playing with other parties means that it may be difficult to schelude times when all the players can meet to play. Playing on the forums allows players to contribute whenever they have time, rather then when is most convient for someone else.
However, there is an entire Forum devoted to you, the Orientation Forum, which contains several threads to help you get started, as well as a place for you to ask all the questions in the world.
How is Galactic Conflict differant from other Wing Commander Role-playing Games?
WCGC is set more on the Command side of the Wing Commander Universe. Rather then play as an individual fighter pilot or a marine, or any derivitive thereof, you play as a Commander of either a Task Force, Ship, or Fleet in the Wing Commander Universe, helping to fight the war. It is set in 2656, right after the destruction of the TCS Tiger's Claw. With this sim, you can forge your own telling of the Wing Commander storyline. There are no fan ships or factions here, everything is strictly canon.
What's up with the Confederation Commander?
The Confederation is the primary faction being played in the Game right now. Previous experiances have shown us that when everyone tries to lead, nothing turns out well. This is true in war as well as in Role-playing games.
While you are afforded the freedom of deciding how to carry out your orders, you're not afforded the choice of obeying them or not [If you want to advance in the game that is, we won't just kick you out]. It is necessary to RP this as close to the military as possible to ensure that the RP runs smoothly. However, we aren't overbearing and we won't breath down your neck while you play. THe Commander simply gives mission objectives for the player to complete. You are asked to do everything in the game, and you are voluntarily agreeing to abide by those requests when you join.
You have three options availible to you as a player:
Confederation Command: You play an Admiral or Senior Captain in charge of a sector or task force. Your objective is to engage enemy fleets in other systems and gain more territory for the Confederation.
Ship Commander: You play an individual Captain in charge of one or a few ships. Your missions are more specailized and you normally have more precise mission objectives. This is a good option for those players who don't want to worry about managing a whole fleet.
Privateer: You play an individual privateer in any of the sectors that can either work for the Confederation or freelance.
The whole sim is run by the GM, known as the Confederation Commander. He sets mission objectives for our players to carry out. Another GM plays as the Kilrathi against you. Depending on how well you accomplish your objective, you are rewarded or promoted at the end of an assignment.
Just email me at joshtrekkie1@aol.com in you wish to join. I handle recruitment, though I'm just another player.
Sincerely,
Admiral Joshua Dworkin