Also, what about treating all the capships like corvettes?
Sorry, I didn't notice the ensuing conversation. Everything may be canon, but there are directly contradictory elements between the Movie and everything else (Blair is Jedi, cough, cough), like Bossman's date of death, Blair and Angel's hookup, Paladin's job, rank and nationality, you know, stuff like that. Whatevs.Is that canon? Is that like, retconned canon or something?
We're going with the WC1/WC2 style. WCA is pretty close to that, so we can take elements there as well.
Also, apparently the ship we see in WCA is NOT an Epee. However, LOAF suggested a way around that.
We shall model the ship like it is seen in WCA, with those big ass engines, and name it the F-40 Foil.
I very strongly think this is the wrong way to go. It's a reasonable direction to take when making a game set in a previously unused time period, or in a time period where things are known to work this way. But this is WC1 we're talking about. While I realise that capships being an easy kill is something people often complained about in WC1, I would argue that this is an integral part of the WC1 experience (and it wasn't actually that easy - remember how often in WC1 you'd be going home with severe damage). Yes, missiles should be a useful thing when flying a Hornet or a Scimitar, but when making an attack using a Raptor or something similarly heavily-armed, you should feel like your guns are more than enough.We could always run some experiments later down the line. One thing I wanted in this mod was not quite as many ships, but make them harder to kill. I want a capship kill to be a reward, and to be somewhat difficult to do with just guns, making the availability of torpedoes a bonus on any given mission where you have to attack a capital ship.
You win some, you lose some - it's possible, but brings its own problems.Also, what about treating all the capships like corvettes?