Big thumbs up for this!
Great!Ok I see. Then the answer is yes. It is technically possible to inject translations in real time from the Loader to the game. I haven't tested this but it should be possible in the same way that a game trainer would change the value of how much bullets you have left to give you unlimited ammo. Just instead of a number its a string.
I honestly have no idea. I haven't done any research on that yet.Great!
What character set does the game's built-in text system support? Is it possible to support the East Asian character sets of CJK? Or is it necessary to adopt the method of overlay display on the game display?
If this is technically possible, then maybe other fans will try to translate the scripts in the future.
Oh yes, they will. At least me, for instance (-> German).It is technically possible to inject translations in real time from the Loader to the game.
These voices are under the SEGA CD version.That's awesome thanks!
I'v tried Super Wing Commander on Project Phoenix Emulator and sound is clearly better...This is awesome!
i have been looking for something like that for quite some time, thanks! they do sound rather muffled though, why is that?
Thanks! Got it. Please focus on your current project. I might learn to study the solution of overlay text on the game window.- Tested to see if I could inject translations into the dialog. Sorry to say EmuMusicFan but the way that the game works it has each line of dialog in it's own unique section of memory then a function moves it to be converted to an image to be displayed. I cannot read it until after that move which means it is already called to draw before I can replace it. I could get it before then but I need to search and map as many memory blocks as there are lines of dialog in the game and it does seem worth it. Alternatively you can make edits to the dialog via WCMissionEditor so the memory doesn't need to be mapped but I tested this with German and Chinese characters and it caused broken graphics and in some cases crashes so I don't think the game can support other languages.
Thanks. I did grab the mac versions already. They are still a bit lacking compared to the SegaCD version but way better than 3do exports.Do you want the Super Wing Commander Macintosh speech files? IIRC those are in RIFF format and are easy as pie to dump as wav. No conversion artifacts either.