And that brings us back to the origin of this current discussion - can you imagine using WC2 techniques for WC6? What worked then won't work now - I don't care how good the story. That was the point Pedro was trying to make - it would be a step back. Hopefully, someone can find a new technique to get the player connected to the characters in the story. Maybe no-name actors could cut down the cost (provided there is talent there) but am I the only one who bought C&C Red Alert2 because Kari Wuher was in it? Also, my reference to Halflife was not related to its story (or lack thereof) but to the immersion factor.Originally posted by Vondoom
Ground breaking yes, but you have to be realistic. WC2's story was just as good and involving to me as WC3's if not better (WC4 wins because of how well it was done and the actors, but we run into the money issue again there).
Amen - actually I haven't played any flight sim or space sim game through to the end since WCIV. I always seem to lose interest. <Sigh> How many years is that? Although... I will finish Crimson Skies but again, it doesn't come close to WC.That is a good reason why the Space Sim market is hurting. There hasn't been any real innovative game since WC3.
Originally posted by Dragon
I have seen Privateer (the 1st one, of course) images in higher resolutions in a site and they look great