When was it when ConFleet's size was greatest, and when it was most powerful?

When you consider that the Plunkett cruisers have more firepower then any other previous cruiser in existance, when there are multiple Vesuvius-class carriers in service (at least seven, and at most each one can hold up to four carrier air wings) along with the new emergence of the Midway-class (and I'm not even referred to the other fleet and escort carriers in service) plus almost half of the fleet was Kilrathi war era, yes, I'm referring it as powerful as well. Do you have a problem with that?
 
The most powerful fleet would have to be the most recent one which would be basically around the time WCP and SO.
 
psych said:
When you consider that the Plunkett cruisers have more firepower then any other previous cruiser in existance, when there are multiple Vesuvius-class carriers in service (at least seven, and at most each one can hold up to four carrier air wings) along with the new emergence of the Midway-class (and I'm not even referred to the other fleet and escort carriers in service) plus almost half of the fleet was Kilrathi war era, yes, I'm referring it as powerful as well. Do you have a problem with that?

I have a problem with the fact that you can't understand the plain english sentences I wrote. You agree with me, but seems to be under the impression that I am against you.

I just said that the WCSO fleet is not the largest, but is probably the most powerful. You told me It couldn't be the largest, to wich I replied stating:

Edfilho said:
Psych, see that I wrote most POWERFUL, as opposed to LARGEST.

Then you aparently misunderstood me again. So I'll rephrase: Although WCSO Confleet can't be the largest, it is probably the most powerfull one. I.E. the one with most firepower.

I hope this clears up the confusion.
 
This issue isn't about what you just said. This issue is about the fact that you think there was a big difference between the WCP and the SO era-fleets just because they were in different games.

Edfilho said:
I Think confed was more powerfull (not largest) in the WCPSO age, when they had both great tech and were in a state of readiness (unlike WCP).

You just said that the main difference between WCP and SO was of "both" great tech and in a state of readiness. The fact that you put "(unlike WCP)" shows me that you imply that WCP did not have great tech nor a state of readiness. Maybe a state of readiness, no, but they did have the same tech such as the new cruisers and destroyers. So by your interpretation, in the two to three weeks after WCP, Confed just started pulling new capital ships out of their asses because WCP didn't have the "great tech" that you referred to in SO.
 
The tech might be about the same in WCP and WCSO, but the fleets aren't. For instance, we have a Hades class cruiser which wasn't there before (even iof it was probably in the making for the previous years), and I'm sure several cap ships were pulled out of the mothballs.

If you compare two similar fleets, only one in peace time, the other in full alert, I assure you the second's got a bigger punch.
 
The Cerberus is no diference? Several capship groups were probably shuffled from training or wargames or whatever... not to mention the new weapons and fighters.
 
The Hades-class was already in production during WCP - the TCS Hades was already being used by the fleet. A single cruiser in a fleet consisting of thousands of such vessels doesn't make for a radical shift in power.

(Besides, the Cerberus was around during WCP - it was almost certainly undergoing engine tests and such. It just wasn't *comissioned* until Secret Ops.)
 
Well, I know it was being built or tested. But it started "earning" it's pay in WCSO... Well. It's a detail, really. Let's just say that the WCP ERA fleet is the most powerful.
 
I know the quote. You mean what, that WCP pilots and crews were of a different skill level? Maybe that they were inferior to their KatWar times equivalent?
 
I think the point Lehah is saying is that just because ships were powerful doesn't mean one can assume a victory. Guns, missiles, capital ships, fighters are just tools to get stuff done. The most dangerous weapon is the mind.
 
Yeah, and once you weed out the not-so-skilled through combat the quality of personnel (and hopefully their minds) increases. Irony being that you will never have a fully veteran fleet unless your gitting your ass kicked so fast you cant build replacements.
 
Bandit LOAF said:
Secret Ops starts five days after Prophecy ended. There's no major change in the fleet.:)

The major change was during WCSO, when confed gets a serious beating. They lose quite a number of ships! So the "largest" fleet should be the one right before WCSO, or WCP. I'm not sure if they lose many ships on WCP.
 
It most plausible that confed lost atleast a fair amount of capships during WCP, as there are other battlegroups in the area (Eisen for example). for the combined WCP and SO battles confed probably lost a fair amount of fighters and such and atleast a few carriers, but I'm not sure I haven't been able to play the games in a long while
 
Since I got the history lesson here, allow me to make a call on this: The Prophecy add-on has the most powerful fleet for a few key reasons:

(Comparisons are Ops and Pre-Battle of Earth)

1) Ships:
The warships are far more powerful, consisting of the full Prophecy era as well as refitted wartime ships (if I am incorrect in that assumption, then Confed is inherently foolish and should be beaten senseless)
Huge advantage: SO Fleet

2) Preparation:
Since Prophecy has already played out, Confed has the info on the Nephilim and have now prepared in some form for this new assault. However, the old Confed was already in a state of war, plus we knew almost all there was to know about the Kilrathi
Edge: Battle of Earth era

3) Leadership:
Almost everyone in a command position is a veteran of the Kilrathi war, and with the exceptions of Admiral Tolwyn and Christopher Blair (please correct me if I'm wrong), the leadership still has a good idea of how to fight a war. In addition, the younger commanders (i.e. Stiletto, Frosty (I like Dallas' handle for Casey)) have cut their teeth, and though still just a bit green, will never pass CAG inspection again (remember: a combat ready unit has never passed inspection; an inspection ready until has never passed combat)
edge (though very small): SO Fleet

Overall: If both fleets were to engage each other, the wartime fleet would be wiped out, but the SO fleet would be severely damaged. I'll call for the SO fleet to have 6 surviving warships, all with heavy casualties.
 
Here's something I like to add. After WCP, most of the Confed Fleet were on readiness all over the "front" as one can all it. Afterall, WCP did take place in Kilrathi territory. What got most of the Fleet losses in SO was that the aliens didn't attack on the Kilrathi territory and the location of the wormhole, they attacked the INNER COLONIES. Where most of the Confed Fleet was out on the front blockading the quarantine no-fly zone all over the front, leaving the inner colonies thinly defended. No one would have expected the aliens to attack this close to Earth. Cause of this, they paid for it.
 
Back
Top