What would a "completed" Behemoth look like?

CT25

Captain
In WC3, Tolwyn said concerning Behemoth "...we would have liked another year or two for testing and development..."

Through some circumstance (a more successful Battle of Earth, or Jukaga isn't listened to and the False Peace isn't offered which means the war continues as normal, whatever) let's say the war goes good enough for Confed that Behemoth is able to be fully completed as originally desired.

Aesthetically, would a "completed" Behemoth look any different than what we saw in the game?
 

Malcolm Reynolds

Rear Admiral
Like this:
death-star-1.jpg
 

Ijuin

Admiral
But seriously, it was my impression that the basic hull was already complete, and it was the armor, shields, and anti-fighter/anti-torpedo defense turrets that were lacking. Presumably it was intended to ultimately have armor, shields, and turrets comparable in strength to a fleet carrier--i.e. enough to survive while its escorting carrier's wing engaged attacking bombers, but in no way "invulnerable" like the Hakagas.
 

Dyret

Super Carrot!
Yeah, I'm pretty sure it would look like it did, only without huge gaping holes in the armour. Maybe expanded crew modules and such, but given the size of the thing I doubt we would even notice the difference, in any case.
 

Oggy

Rear Admiral
liking the deathstar joke, made me smile

Tolwyn made mention in the mission briefing of there being no time to complete keel mounts, which I presume, as Ijuin says, would be defensive turrets, shield projectors etc.
 

Dundradal

Frog Blast the Vent Core!
We know that there were other Behemoth-Class ships constructed at some point after the Terran-Kilrathi War and the Nephilim War. (S*S mentions the hulk of one being a hazard to navigation)

I'd imagine those later hulls had heavier armor, a large number of turrets (maybe even some heavier batteries for handling any capships that got too close), and a shield generators galore. One has to imagine that Confed learned quite a bit from Kilrathi technology after the war. The Kilrathi were the first to perfect jump engines that allowed for large ships to use any jump point, and not just ones that were large enough to accommodate to ships with traditional drives. They built the massive Hakaga carriers and Hvar'kann dreadnaughts. Both had to overcome technical limitations that the Confederation doesn't handle until the Behemoth in 2669. Granted the Kilrathi don't seem to acquire the technology themselves until the 2660s from what we can deduce from the novel text.

So I guess I'm more interested what the second, third and fourth Behemoth class ships looked like and why the Confederation thought the need to build them for use against the Nephilim.
 

Mace

Vice Admiral
Well just for the sake of argument, If the opposite side has a weapon that can shatter entire strike fleets, and you have a similar, shelved project you can revive using your own knowledge and recources, you'll probably do it, unless you can come up with something to nullify it.

They have three different "big supergun thingies", The Sivar Graviton device/Phase Transit Cannon, the Behemoth, and the Nephilim shipkiller tech, it would probably be something of a mix and match of these things, put in a behemoth hull.

The Kiltathi Jump-access is probably something from the novels? Since even in Wing4 the Intrepid can beat the Vesuvius to earth because the Vesuvius can not use all jumppoints because of it's mass and is forced to take a detour.
 

cff

Kilk'dymga'qith laq Ik'vikvi
Well two of those 3 "big supergun thingies" were so unstable that the treatened to destroy the ship firing it on every use. The Behemoth really was to only working one for Confed.
 

Mace

Vice Admiral
Well two of those 3 "big supergun thingies" were so unstable that the treatened to destroy the ship firing it on every use. The Behemoth really was to only working one for Confed.

Well the FTC was stable, but stressed because in SO2 the power plant of the Concordia was on low power(with Tolwyn ordering angel to fire it anyway). And the mounted Shipkiller-gun was patchwork done with alien tech on the spot by the Midway engineering team. In SO's opening dialogue it is said they fixed the problem. Pliers could probably piece something together from all of it.
 

Wedge009

Rogue Leader
There's no mention of the Midway's grafted weapon in the Secret Ops introduction. And the Confederation dreadnoughts were ultimately decommissioned because of the PTCs' instability. Perhaps it was a long-term problem?
 

ELTEE

Vice Admiral
There's no mention of the Midway's grafted weapon in the Secret Ops introduction. And the Confederation dreadnoughts were ultimately decommissioned because of the PTCs' instability. Perhaps it was a long-term problem?

This is a great question - I hate to say it but I'm perpetually confused on the Confederation dreadnaughts. I thought the FTC was unstable in SO2 just because of the current condition of the ship as Mace mentioned, but maybe I'm/we're wrong?
 

Mace

Vice Admiral
There's no mention of the Midway's grafted weapon in the Secret Ops introduction.

Just checked, and you are correct, but I recall "somewhere", that "they were working on getting the plasma weapon to fire again", but unsure where.
 

AD

Finder of things, Doer of stuff
My guess would be just fill in the missing hull sections and finish off the armor plating... I don't thing the finished shape would be much different. Though I guess you might want to add some more turrets and other defenses.
BEHEMOTH.PNG
 

Bandit LOAF

Long Live the Confederation!
Tolwyn made mention in the mission briefing of there being no time to complete keel mounts, which I presume, as Ijuin says, would be defensive turrets, shield projectors etc.

I believe 'keel mounts' refers to either shields or armor. The whole line is: "There are a few, uh, . . . soft spots . . . located here, and here - - where the shields are thin and there’s been no time to complete keel mounts or laser turrets."

So, certainly laser turrets, too.

Where the hell was the bridge on that thing?

Far aft--there's a little 'crewed area' at the end of a latticework.
 

Mace

Vice Admiral
Never noticed the holes in the plating in-game, and I actually flew my arrow into the gunbarrel on the second playthrough just to get an idea of the size of it.
 

Wedge009

Rogue Leader
I thought the FTC was unstable in SO2 just because of the current condition of the ship as Mace mentioned, but maybe I'm/we're wrong?
I think the reduced power capacity of the Concordia in SO2 and the general decommissioning of the Confederation line because of the PTC are separate issues. I can't recall the reference for the decommissioning - I thought it was in Star*Soldier, but it's not. Perhaps LOAF can share some insight on this, please?

Just checked, and you are correct, but I recall "somewhere", that "they were working on getting the plasma weapon to fire again", but unsure where.
The closest case I can think of is Wilford explaining to the pilots that they will not fire the plasma weapon again until they 'absolutely have to'. There's only a slight implication that the crew would be working on it, but I'm sure the priority would be on conventional ship operations.

Never noticed the holes in the plating in-game, and I actually flew my arrow into the gunbarrel on the second playthrough just to get an idea of the size of it.
Of course, that render uses much higher textures than those used in-game.
 

Farbourne

Rear Admiral
Just going on memory here, but I'm pretty sure the reference to the Confederation class being turned away from (0r at least, to having the PTC removed from it) was in Victory Streak (the WC3 manual). And that it was definitely related to a problem with the PTC. In fact, until I read the added fiction years later, I had always assumed, on the basis of that passage in Victory Streak, that the Concordia had been lost on Vespus BECAUSE of PTC misfire.
 
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