Pete, the problem with the Epee is that it's terribly easy to destroy. Yes, your speed and small size will allow you to evade most shots, but you will get hit, and you can't take much hits in the Epee. BTW, I have KS so visibility isn't a problem.
I actually used to love the Epee, the first time I played WC2 (but then, the first time, it was all neat and new to me
). Quick and nimble, ITTS... sure, it has poor visibility (it has real poor visibility, actually), but it seemed like a good fighter, plus it looked damned awesome (no matter what else is wrong with it, it still looks great).
But then came that fateful day when I got the KSaga add-ons to work with my DOS version of WC2. When I got to the Epee missions in SO1, it didn't take me long to start hating it, because I kept dying. One second my ship would be perfect enough to eat off, and the next second, it would be gone. At times, I would stare at the screen for about two minutes afterwards, just trying to figure out what got me
I don't think the Rapier was that bad, but it was a bit too old... it should have been retired by then. You certainly can't complain about its handling though, because its YPR and acceleration are exactly identical to the Epee.
Quarto: I meant the Rapier has poor visibility, not the Epee. As for the Rapier PYR rates, well, I admit I haven't checked these out before I wrote my post... maybe it's just a bad feeling I get of not being to get the enemy in front sight too often with the Rapier, due to the way to reduce visibility I get.
EW: yeah, KS. To bad I prefer the original WC1 & WC2 to KS; maybe I would even like the Rapier with the "no cockpit" view
You wanna tell me that in this day and age, where people fly ships across the galaxy and colonize worlds, they still haven`t figured out how raise seats so as people can actually see where they`re going?
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by Wedge009: Well I always thought Maniac would be to big to fit in a cockpit. Despite his bragging, he really does have quite a large physique.<HR></BLOCKQUOTE>
Pre wc3 maniac was quite tiny, so for sure he would've had visibility problems as well
<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by Shane: I remeber reading somewhere that short, squat people made better fighter pilots. Something to do with bloodflow during high-G manuvers. <HR></BLOCKQUOTE>
Yep. That's true. It has to do with the heart not having to pump blood as far, therefore making it easier....least that's what I remember from that show. Was on the Learning Channel.
Member of the LMG and hating it (Disgruntled Man) Real heros wear SCBAs, not capes.--Me.
I seem to recall the fighters were equipped with some equipment to compensate for high G's caused by manuvers. Of course in WC1 that was the first thing that seemed to get fried, though I never noticed a difference. I do remember them mentioning it not working well in all conditions in the novels.
Acceleration absorbers. They always seemed to go first for me in WC2. I guess the designers thought that'd be reasonable since it doesn't affect the gameplay like smashing the radar or reducing engine speed does. Funny that there's not even the slightest bit of redout or blackout as they did in Strike Commander.