Better Health Through Less Flavor
I hereby propose the BLD be referred to as the Black Dragon, 'cause it sounds cool...like something out of Secret Ops...
Yeah I have to agree I adored the Vampire, however I preferred the Wasp! The combination of the booster pack, tachyon cannons and swarmer missiles made me love it.Originally posted by Antix
Then, in Prophecy, there was the Vampire. Ever since I saw that thing on the cover of the CD case I was dieing to get behind its stick. It proved to be all the joy that I hoped it would. The manuverability and punch that the Vampire packed sent a little chill up my spine every time I was told I'd be taking out a wing of them.
Glad we could find some common ground, heh. I wish I was a bit more well versed on the ins and outs of previous fighters that came before the almighty Excalibur...Originally posted by FrostyCOS1
My sentiments exactly.
It's like I said Jezzerr, the Wasp was one of the ships I held a level of admiration for in the WC series. It was something unlike what we had mostly seen before in the game. The role of the Wasp was singular as opposed to the usual dual and multipurpose roles you saw fighters like the Thunderbolt most clearly, and its arguable descendant, the Dragon (I evolve that reasoning from noticing that both were equipped with a singular torpedo slot). The Wasp was intended solely as an interceptor, which was quite clear. It did its job well. The Arrow was the interceptor of WC3, but it was obvious that the ship was also equipped to carry out patrols, fly wing support (which it was obviously less able to accomplish than the Hellcat, and that's why you'll find THEM on the wing of your Longbows in WC4... but they could still do it), and so on and so forth. The Arrow could have been taken to many arenas and been potentially useful there. On the other hand, no one in their right mind would ever want to take out a Wasp on a patrol. That would be insane for a couple of reasons. The real punch that the Wasp packed was in its missle loadout, not its guns. Obviously, the cannons on the Wasp did a load of damage when they made contact, but they were slow to recharge, and obviously not the most practical for dogfighting purposes. The missle loadout is therefore the most reliable option for your attack, but unlike your cannons, the ammo for your missles is obviously finite. You'll run out sooner or later. That's what makes the Wasp unique, in that it's locked into its singular role of intercepting. You get in there, fire off your missles, and head back home once everything is cleaned up.Originally posted by Jezzerr
Yeah I have to agree I adored the Vampire, however I preferred the Wasp! The combination of the booster pack, tachyon cannons and swarmer missiles made me love it.
Going to SO however I liked to Black Op's strike loadout Vampire, not only does it have the firepower to completly decemate (sp?) entire wings of bugs, but the inclusion of torps made it a (nearly) unstoppable force!
Wedge, you took the words right out of my mouth. Turning the Vampire into a bomber was the most idiotic thing I'd ever seen. Talk about mixing burdens. Remind me what we equipped Confed with Devestators for again, please... The Vampire was a designated "air" (yeah I know, out of context) superiority fighter. What does that mean? It means you clear the way for your bombers so they can rain hell on the enemy. That is the role of today's air superiority fighters, such as the development of the F-22 Raptor. The idea behind the air superiority fighter is this: make sure your bombers survive so that they can do the damage to the big targets you've painted big red bullseyes on and declared it open season. That could be seen in World War II with Mustang and Hurrican escorts of bomber wings... unforutnately, they didn't have much range and didn't come into full force as an air superiority fighter until Allied forces gained air bases that were closer to German targets. They waxed the Luftwaffe, and the bombers ripped the targets on the ground below. Those ground targets are comparible to the cap ships in Wing Commander. The Vampire's role was to take out the fighters so the bombers could go after the cap ships. Hell, you were even instructed to do that in some mission that escapes my memory at present. Your Vampires peel off the random assortment of fighters and make sure the bombers get to their targets. That was the clear role of the Vampire from the start. Attaching a few torps to its carriage was a real button pusher for me. Things in the Wing Commander universe were frequently skewed and screwed when it came to Prophecy but that was another wingdinger... Now I know there's a chance that someone might say, "But hey! Don't we like attach laser guided bombs to our fighters nowadays?" Yeah sure we do but in my opinion that just undercuts the defined role of a fighter. As nice as it is to expand somethings capabilities, I'm one for consistency. A place for everything, and everything in its place, ya know? That's why I figure if you were going to make an air superiority fighter, you let it stick to its role...Originally posted by Wedge009
I'm no military buff, but I think the superiority objective is to clear the skies/space of opposition fighters - I don't think this includes strikes against capships. In a realistic situation, most sane and self-preserving pilots would report to their base about the new threat and not go diving in a (possibly futile) attempt to kill it.