Iceblade
Admiral
I'm doing some weapon importing to FC and I noticed a detail in the bullet.iff entries that is unknown.
It definitely has nothing to do with the Hud image nor does it appear to have an impact on whether the weapon damage type. I thought it might be mass, but even large values have no impact on other ships.
Does anybody have any idea what this value does?
The other two unknown values (the ones that always appear to be one) I thought might state whether there is a gun flash or whether there is a bullet; but I when changing to zero, it had no impact. (pretty minor detail anyway, I guess)
It definitely has nothing to do with the Hud image nor does it appear to have an impact on whether the weapon damage type. I thought it might be mass, but even large values have no impact on other ships.
Does anybody have any idea what this value does?
The other two unknown values (the ones that always appear to be one) I thought might state whether there is a gun flash or whether there is a bullet; but I when changing to zero, it had no impact. (pretty minor detail anyway, I guess)
Code:
CHUNK "DATA"
{
long 0 //bullet ID
long 230 //name (points to a string in spacefli.eng)
long 167 //sound
float 4000.0 //speed
float 5000.0 //range
float 0.0 //charge time
float 10.0 //energy
float 20.0 //damage
float 0.25 //refire delay
long 0 //needs ammo
float 180.0 //No clue
long 1 //always 1
float 1.0 //red flash
long 0 //green flash
long 0 //blue flash
float 1.0 //always 1
long 2 //bullet appearance type (mesh, parallel, tilted forward)
long 20625 //mat
float 0.8 //mat width
float 14.0 //mat height
}