1. When it's done.PANI said:hi - when it will come for download?
confed are finished? borderworlds.... black lance....
are there any ideas for any race - kilrathi, alien race from wc5....
I've attached two relevant shots of the drones from the WC4 DVD cinematic pack (16.21MB) I compiled. I have various other smaller collections of reference images, but apart from the shield pack, I haven't uploaded these yet, although I will create a combined reference pack of all the images used once the mod is finished, which anyone will be free to use.Dyret said:Great! Do you by any chance have one of those captures handy... I would love to see them. I've only played the CD version of WC4, so I missed out on some of the small details.
Yeah, as czacen said, the Vesuvius hasn't been modeled yet and will probably be one of the last to be done. Although I've only been able to test the Confed units against a partial UBW inventory, Confed is able to field a formidable range of units at every phase of the game and once all the factions are complete, the intention is to balance them fairly so that each disparate faction is capable of defeating each other with sufficient strategy and tactics.czacen said:i havent begun work on the vesuvius. its a BL ship in game so it gets done with BL ships. probably one of the last ships im going to tackle. confed is strong enough without the vesuvius, honestly, Bryn and Ton_viper can vouch for this.
Thanks. I think the weapons AI can be tweaked, but I'll ask Aaron. When two opposing fighter wings are closing to weapons range from opposite directions then they can only fire off a few salvos due to their current weapon range and high speed. However, you can see in the EP1 (Fighter Combat) video that when fighters are tracking an enemy that is retreating or travelling in the same direction, then they are able to fire off more salvos as they stay in range for a longer period of time. Appreciate the feedback and I'm fairly sure it's an attribute that can be tweaked, especially if there's still a feeling that it could be improved after the community has had a chance to play the first release.Mincemeat said:The gameplay video looks and sounds great.
Is there a way to tweak the AI to increase the number of shots fired during each pass? It appears that the fighters only shoot two or three times each before turning around and flying another pass at the enemy.