Thanks, All! got some progress to show - mostly in improving the cockpit art, and adding things like explosions and placeholder Dralthi (just a hornet with two drive tails and narrow-set lasers, for now!)
Pedro: Thanks, man - I'm basically just going for a 2x upscale - I'm not even using alpha-blending! maintains the look, and makes a lot of things a ton easier.
Shere Khan: Aren't they just? There's totally a way to smooth morph like that - but, in this case it's sorta anti-productive? It really kills the nostalgia to have the ships sprites *totally* smooth. It's the same reason I'm not just bilinearly filtering the sprites - You need to pixel flicker in there to sell the look.

Here's the updates!
So I'm building this as moduarly as possible - since the latest unity allows nested prefabs, that means it's VERY modular. Every ship that has a laser cannon will use the same laser cannon, so changing stats for things is super easy. Things like cockpit displays arent hardcoded - they derive from the stats of the ship they're attached to. AIs and players drive the same ship prefabs through the same inputs - no cheating.
