WC-SO : New Sim Mission

Jason_Ryock

Vice Admiral
Success!!!!! I finally did it! I made a (nearly) fully functional mission! I'll upload it as soon as I finish tweaking it and the entire WC Community can mock my stupidity some more! Yay!

Anyway:

The mission has three Nav's, after your autopilot to the second Nav you have to remain on station for exactly 15 minutes and remain on station with the SWAC craft. At the end of 15 minutes Charlie Flight (The original escort for the SWACS craft) will return and your auto-system will be re-enabled and you may return to your carrier.
 
Naw....You have to stop the fighters from getting through to take out the SWACs. You get three wingman. Still tweaking it a little bit, forcing some fighters to target the SWACs just to make it harder.

It's similar to the Naval Aviation idea of a BARCAP mission, Barrier - Combat Air Patrol. Where you sit in the air over a designated area for a certain amount of time and keep anything from getting through.

Only differance is that this mission adds the SWAC craft you have to ensure is alive at the end.
 
Yeah it gets pretty hard toward the end. Taking me a while to make it fit with regular SO. My version happens to be set in the middle of WC3 in terms of the ships I used.
 
Anyway...I'll post the mission up tomorrow. And maybe the uncompiled .pas file if anyone wants to see it just to have some more sample code (This time sample code that actually works) to peek around at.
 
Because Howie's hi-res fighters are in the 50K poly range, and the Vision Engine can't handle more than 1200 polys :p
 
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