This mod replaces the human faction with a new one inspired by the Wing Commander universe, mainly the Prophecy and Black Ops versions, but also includes ships from some other releases. It was the Prophecy game that inspired this mod, so hence the name.
The current version is very much a demo, with ships intended for the fission/DE era mainly. Refineries are on their way. Anticipated the cruiser vs carrier thing so I got a "heavy escort" ship coming designed to protect carriers. It will be heavily armed with beams/projectors but be very slow.
Right now I'm working on the next update, I want to put some more ships in to make the faction more competitive, hopefully: freighters, mining ships, biome colonizers, more satellites, and some "heavier" combat ships with projectors and beams.
Some feedback would be helpful and appreciated, like: the most irritating bugs/glitches, overall combat balance against the other races, handling of ships, and the cost of carriers and support ships.