I would try the following:
- Pull back a bit from that Ralatha (or simply stop and let the fighters come to you) to create more room for dogfighting.
- Telling Jazz to break and attack only when the Jalkehis are practically on top of you two.
Having said that, I always ended up with Jazz ejecting and having to defend the Concordia by myself afterwards.
Thanks! I've been trying this mission on and off for 24 hours now, I don't recall it being this tough, especially since during my WC1 replay I completed the Kurasawa escort first time! Your tip about getting away from the destroyer really helps, I'm taking a time out and I'm going to give it a try again later.
The Sabre's rear gun seems more useful than I ever remember it being.
Ah, I see. So, that's a debug feature - it will only work if you run the game with the 'Origin -k' commandline parameters.
I do remember people from Origin explaining (in a chat transcript - it's probably downloadable from the CIC somewhere) that WC2's AI adjusts its difficulty level towards the player. The better you play, the tougher it gets, and vice-versa. But I always wondered if that was a real feature or not, because I simply never noticed any significant impact on the game difficulty.
It "learns" as you play, appearantly, this system is not unique though, Mortal Kombat had something similar. And increasing AI does not always mean they will be tougher opponents to gun down though. Not sure if the origin parameter is required(just like with the frameskip).