WC:CD "Fan Input"

Interesting, So basically it's probably better to just leave everything at high detail. (It's a good idea based on the technology of today anyways).
Well, it's not a good idea based on the technology of today - it's a good idea based on Secret Ops, even with all of our updates, still being very outdated compared to today's hardware :). But yeah, go for broke - you'd have to put in a lot of effort to overload a modern PC with Secret Ops.

Here's a good question which I've been tinkering with a little bit. It's in reference to the effects of guns in the SO engine. On Capships, you shoot at the ship when it's shielded and the shield mat shows up, temporarily for maybe what .5 seconds? What can we do to actually have something come up permanantly? For instance, once the shields are down it has a temporary effect of an small explosion on the hull, What can we do if any to make something of that effect look more like hull damage and not a temporary mat. Where do you think would be a good place to start, if any?
Well, the only way to do this exactly as you propose would be to get one of those magical WC wizards (HCl or PopsiclePete) to figure out how that works, and create a DLL patch to change it. Other than that... the way things currently work is that as long as a capship is alive, hits on the hull will always produce a shield splash, and if the capship dies, you'll get the hull damage impact. For capship components, it's different - I *think* that hitting any capship component with any gun will produce the impact graphics (unless the component is shielded by a generator), but I don't remember for sure. It may also be that the impact graphics are only used when you hit a component with a gun capable of damaging a capship.
 
Just some ideas and comments on your project here:

First before asking for mission builders, you might want to present a clear picture of your mod's basic premise. A website would definitely go a long way to presenting and advertising your mod.

I'm not really sure where your story is at or whether you have gone away from the merc premise. I think the merc premise could work, but it would need to involve a large scale merc corporation ala Blackwater on even larger scale.

Using old Kilrathi era warships (probably Caernarvons, even older frigates and beefed up transports primarily) bought from Confed, doing jobs from various large and small-scale governments and corporations including various escort and militia duties. I would imagine the Border Worlds would be a good place for business given the Kilrathi raiding parties and relatively poor territory (outsourcing militia work might be cheaper than maintaining their own).

Also, regarding maintaining these ships (at least from the crew perspective), didn't the Tarawa have a crew of 300? With the high decree of automation that one would expect for this time frame, a destroyer could be probably function on a crew of 150 or less, which wouldn't be a big deal if the mercenary corporation is large enough or part of a larger mercantile corporation.
 
Just some ideas and comments on your project here:

First before asking for mission builders, you might want to present a clear picture of your mod's basic premise. A website would definitely go a long way to presenting and advertising your mod.

I'm not really sure where your story is at or whether you have gone away from the merc premise. I think the merc premise could work, but it would need to involve a large scale merc corporation ala Blackwater on even larger scale.

I think we've all been saying this for a while. Four years of posting pics of renders combined with occasional periods where there will be no activity for several months won't attract anyone to your cause. It's always admirable that you do keep coming back and showing proof that the project isn't dead, but if you want anyone to help you at all, you have to show you have a good design idea, a good plan to bring it to reality, and then consistent progress towards that goal.
 
FYI's Wingnuts

Updates in the works. Stay tuned.

That's great and all, but just like I said a few posts above, repeatedly going silent for six months at a time doesn't inspire a lot of confidence that the project is on track to ever be finished. What I think would be useful in the next update, rather than just renders, would be a clear summary of what's been completed and what needs to be done. Then you can work on a plan for how to complete the remaining open work.
 
Ok, so everyone is looking for a website. What is a good host? and also what is a good program for making a website? I made websites back in the day on aol which seems archaic compared to what we have today. What is a good program? Making pictures, etc isn't a problem. It's putting them into a format that is eye friendly and is an ease of access for editing and also posting. Any ideas would be great.
 
Ok, so everyone is looking for a website. What is a good host? and also what is a good program for making a website? I made websites back in the day on aol which seems archaic compared to what we have today. What is a good program? Making pictures, etc isn't a problem. It's putting them into a format that is eye friendly and is an ease of access for editing and also posting. Any ideas would be great.

I think the core of what people want is a place to see current status, the overall plan and that steady progress is being made. A website is a good place to do that. If you don't have those things though, people aren't going to go to the website.
 
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