There are currently around 20 missions in the story line, and they are all quite multi-part. When you look at a game like Wing Commander, you jump from one point to the next, and each place is an action-bubble, where something happens. You do not get the sense of place and dimension in a game like that, but only see some disconnected places. In Freelancer, everybody you meet has a "mission" or a plan, and they do come from somewhere, so they do have a "home".