A multi player game is a multi player game, forget the cash for a moment: have you ever seen a sucesfull online combat sim? i've never seen a just online flight sim PERIOD. if origin does make an online flight sim that is just online, and worth bying there is gona hafta be some sort of overall mission asignments, no one would stay to just play melee after melee after melee, it gets repetive and you lose intrest. to sucesfully launch a game with mission base at all would require massive amount of resources, mutch more then i think origin is even capable, much less willing to spend. other then pol i think wc is out of the picture for a while until everyone has internet acess that can send and recieve at the same time, a modem can't and it causes lots of lag. no a good online wc space combat sim is a long ways off and in the mean time origin will keep making crap games like UO <an if you like it there is something wrong with you everquest is better the uo and it sux too>
TC: Did you just mention WC1? Hmm...never heard of it. Is it any good?
Well, for WC1 there could be an explanation for the lack of character definition and storyline. I don't know if OSI initially planned a sequel to it. Perhaps they were surprised by the success of WC1 and decided to do WC2. So they had to bring up some kind of lead character and story in case of further success.
But for WCP there is no excuse. OSI did have enough experience in WC games when they started doing it.
No one will hear your cry of death in the void of space
No Regret, could you please cut down the size of your .sig . The whole point of the sig is to let people know about you or to put one (at the max two) quotes. A sig shouldn't be more than 2 or three lines long (though 1 is perferable)
CAG of the Blacklance HQ
"Canadian and proud of it"-TC
While I agree NR's sig is a bit longish (I'm of the opinion that 4 lines is the longest a sig should be, in general; short 1 line posts, however, should have a minimized sig, or none at all), was that something that couldn't have been handled in private e-mail? He does allow people to send to the address he registered with, after all...
As for successful on-line combat sims, how about Air Warrior, a WW2 combat flight sim? Been going on for years, and just keeps growing. It's not the MMP of Ultima Online, but it does have a devoted fan base, and engagements that can almost literally fill the skies with player-flown aircraft.