Current version: First public Pre-Alpha release (v. 20161007) Upcoming release notes: New menu screen. Mouse sensitivity option. -- EYES ONLY -- EYES ONLY -- EYES ONLY -- EYES ONLY-- EYES ONLY -- EYES ONLY – -- EYES ONLY -- EYES ONLY -- EYES ONLY -- EYES ONLY-- EYES ONLY -- EYES ONLY – A new space superiority fighter has been certified for test flight readiness. Only the bravest and most diligent fighter pilots have applied for this most prestigious opportunity to test the most state of the art technology mankind has at his disposal. Project Aries 3D 64 is under development. This is Pre-Alpha software. It is not complete. It is not fun. Testing is required to: 1) Make it complete 2) Make it fun. System requirements: 64-bit Operating System. Everything else is unknown. Controls: Keyboard & Mouse, Joystick and Controller support is available. What’s available? 1) One type of: a. Playable fighter b. Enemy fighter c. Primary weapon 2) Space combat 3) Simulator mode a. One enemy type b. 4 waves 4) Several difficulty options 5) User definable controls 6) Basic sound effects for: a. Weapons fire b. Shield & hull weapon impacts What’s required of the test pilot? 1) Identify any bugs with current version 2) Explain what you liked and didn’t like 3) Suggest improvement to the current version 4) Report your findings below. Be detailed and informative. Check your firearms and attitude at the door. How to play: NOTE: It is recommended you view the key controls under options before playing. 1) Select Simulator from the main menu. 2) Choose your difficulty. 3) Click launch. 4) Engaged and destroy enemy targets. -- EYES ONLY -- EYES ONLY -- EYES ONLY -- EYES ONLY-- EYES ONLY -- EYES ONLY – -- EYES ONLY -- EYES ONLY -- EYES ONLY -- EYES ONLY-- EYES ONLY -- EYES ONLY – Download PA3D_64 20161007.rar (14.4Mb) http://www.indiedb.com/games/ggm-project1/downloads/project-aries-3d-64-pre-alpha IndieDB page http://www.indiedb.com/games/ggm-project1 Screenshots: Spoiler TL;DR I've been working on this project on and off for the last several years. Rather than continue working on it in silence I have decided to go against the grain and release a pre-alpha demo. I'll be updating the demo as development progresses to gain further feedback and improve the experience.