Taking a Closer Look at Development Timelines (June 14, 2023)

Bandit LOAF

Long Live the Confederation!
We remember it taking FOREVER for each new Wing Commander game to come out... but how long did it actually take to develop them? It's pretty crazy compared to how long it takes to make a AAA game today!





This is production to release only, though, so it's not the full story. For instance, Chris Roberts spent several months developing the technology behind the original Wing Commander on his own before it became a budgeted Origin project. Similarly, Wing Commander Arena signed off months before it was released and it sat in a crowded XBox Live Arcade release queue. For further comparison, Strike Commander's famously endless delays meant that it spent... 18 months in production! That's nothing today.

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Original update published on June 14, 2023
 
Have a gantt chart.
Online Gantt 20230614.png
 
That 1990 to 1995 period was intense, 6 games!
And that's just the beginning: you also had five major expansions, Super Wing Commander, the start of the novels, the CCG card game, etc. And then in 1996 you get WC4, the Kilrathi Saga, P2, the TV show and more. Quite a time to be alive (that's when most of us found the WC community online).
 
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