FreelancerAlpha1
Spaceman
Hello everyone, I was introduced to wing commander by the amazing Mac's lore. Ever since then, i've had a fascination with the mythos and style of the ships.
It stewed in my brain for a while and a week ago, I started to make it into reality.
I'm currently working on a modification for Star Sector, a game you can find out more by looking it up.. though let me summarize
Its a 4X sort of top down pixel art game.
I don't want to just copy and paste stuff in from wing commander, since the fidelity is off and using existing models is sort of lazy.. so I began to make my own work.
Heavily based off wing commander, I present what i've currently made so far, with regular updates and other goodies forthcoming.
Arrow, Thunderbolt, WIldcat, Hellcat
Currently, I am doing my own sort of lore for it. Using the thunderbolt as the main bomber, the wildcat having a more retro design inspired by starwars with the exposed engine components on the top to help indicate its older age. (Since I am limited by the pixel budget, since the game scales off pixels). As well, as I said, I only just started doing art a week ago, so every sprite i've made is distinct by my exponentially growing prowess at making them.. the arrow is pretty dated in comparison to my other work, for instance.
So some artistic liberties are taken to help distinguish stuff. Currently i'm working with CountvonSchnaps and Mac's lore to try and get some capital ships into the game.. (Mac provided topdowns of some 3d models and CountvonSchnapp is going to provide some sketches) feedback is appreciated. Currently touching up the hornet for showcase, with the raptor and scimitar on the canvas.
It stewed in my brain for a while and a week ago, I started to make it into reality.
I'm currently working on a modification for Star Sector, a game you can find out more by looking it up.. though let me summarize
Its a 4X sort of top down pixel art game.
I don't want to just copy and paste stuff in from wing commander, since the fidelity is off and using existing models is sort of lazy.. so I began to make my own work.
Heavily based off wing commander, I present what i've currently made so far, with regular updates and other goodies forthcoming.
Arrow, Thunderbolt, WIldcat, Hellcat
Currently, I am doing my own sort of lore for it. Using the thunderbolt as the main bomber, the wildcat having a more retro design inspired by starwars with the exposed engine components on the top to help indicate its older age. (Since I am limited by the pixel budget, since the game scales off pixels). As well, as I said, I only just started doing art a week ago, so every sprite i've made is distinct by my exponentially growing prowess at making them.. the arrow is pretty dated in comparison to my other work, for instance.
So some artistic liberties are taken to help distinguish stuff. Currently i'm working with CountvonSchnaps and Mac's lore to try and get some capital ships into the game.. (Mac provided topdowns of some 3d models and CountvonSchnapp is going to provide some sketches) feedback is appreciated. Currently touching up the hornet for showcase, with the raptor and scimitar on the canvas.