Starlancer Capital Ships

Dragonslayer

Spaceman
I've been looking into Starlancer and the one thing I Haven't been able to find is a discussion of the various capital ships of the Alliance and the Coalition. Does anyone have a more detailed knowledge of the capital ships, including weaponry, names, and amount of appearances? thanks.
 
the extemt of my knowledge is they are big, shoot a shit load of torpedos, have lasers, there is the ANS Reliant (it's your carrier), and that's about it.
 
You didn't play it long, did you?
You aren't only staying on one capship for the whole game ;)
 
Originally posted by cff
You didn't play it long, did you?
You aren't only staying on one capship for the whole game ;)

no, i've beaten it, it's just been the longest time since i played it.
 
What Im really looking for is a break down of classes with ship names if available and the roles of the various ships? Also, ship specs for the capships would be great
 
Part of the problem with that is that many of the larger ships (particularly the carriers) only have one or two ships per class. Thus, you have a much larger than usual number of capital ship types.
 
Originally posted by junior
Part of the problem with that is that many of the larger ships (particularly the carriers) only have one or two ships per class. Thus, you have a much larger than usual number of capital ship types.

Tru dat--if you go to the ITAC (ship's computer), you don't get ship classes w/ a sub-list of individual ship names, you just get ship names. And, yes, there are some classes that have more than one type of ship, and some minor capships that there are so many of that they don't warrant individual naming (eg, those damned Kurgan corvettes). I like this approach to a Startrek-esque approach to a 'star-fleet' better than the Starwars/Wing Commander approach, which seems to imply that there are hundreds or even thousands of IDENTICAL capships which just roll off some assembly line somewhere, devouring an entire planet's metallurgical resources. In the US navy, more than 10 large ships (carriers) are uncommon, although back in World War II, the US built several thousand destroyers during the war...with wartime, of course, as the explanation. Despite the state of war represented in Starlancer, however, it is a Pearl Harbor-esque attack-counterattack versus a long, 6-year war of attrition; hence, the small number of ships-per-class.
 
Originally posted by Rampage3051
... In the US navy, more than 10 large ships (carriers) are uncommon, although back in World War II...
Today's trivia question: Anyone know how many carriers the US Navy currently has operational, cruising the world's seas here and there?...
 
Originally posted by Preacher
Today's trivia question: Anyone know how many carriers the US Navy currently has operational, cruising the world's seas here and there?...

Current US Aircraft Carriers
USS Enterprise
USS John F Kennedy
USS Kitty Hawk
USS Constellation
USS Nimitz
USS Dwight D. Eisenhower
USS Carl Vinson
USS Theodore Roosevelt
USS Abraham Lincoln
USS George Washington
USS John C. Stennis
USS Harry S. Truman
USS Ronald Reagan (under construction)
USS George H.W. Bush (under construction)

Twelve and soon to be fourteen

Originally posted by Rampage3051
I like this approach to a Startrek-esque approach to a 'star-fleet' better than the Starwars/Wing Commander approach, which seems to imply that there are hundreds or even thousands of IDENTICAL capships which just roll off some assembly line somewhere, devouring an entire planet's metallurgical resources.

You have this mixed up as well. It's explicitly stated how in dire times of the Kilrathi War that Confed had less than twelve active carriers. On the otherhand, during the Dominion War in Star Trek Starfleet was able to assemble many hundreds of ships in one location for giant fleet actions.
 
The only ships that have ever been close to unique in Star Trek are the old Constitution-class (TOS Enterprise) and the Sovereign-class (TNG movies Enterprise). During the TV show, there were only 13 of the former, iirc, and there aren't that many Sovereign-class ships. That might just be because they're so new, however.

The militaries in Star Wars largely consist of mass produced militaries, but that's due to the size involved. When you control that many star systems, it makes sense to have that many Star Destroyers. Also note that Star Destroyers of the same class as the Executor seem to be pretty rare. We only see one at the Battle of Endor, for example, and that's one of the most important battles of the period.
So Star Wars does manage to get at least one near unique ship.

The truth of the matter, however, is that a plethora of one-off ships only makes sense in two specific cases. The first is when you have a variety of different groups contributing ships to the fleet. In this case, different design philosophies would shape the form each ship took, and cause the differences (and this probably has a lot to do with it in Starlancer). The second is when the type of ship involved is relatively new. In this case, unfamiliarity with 'what works best' would probably cause noticeable changes between each of the first several ships that were built. For example, the first carrier a race builds might be a converted battleship hull. Then after a little practical experience is earned, someone points out that the fighters need a little more space to accelerate on launch, and that's incorporated into the next couple of carriers. Then someone else mentions that the catapults are nice, but sometimes damaged fighters need a little more space to land, and so on and so forth.

But when a military has been an established presence for a long time, there's no reason that the military shouldn't start to become homogenous (and your logistics people will thank you).
 
Originally posted by Rampage3051
I like this approach to a Startrek-esque approach to a 'star-fleet' better than the Starwars/Wing Commander approach, which seems to imply that there are hundreds or even thousands of IDENTICAL capships which just roll off some assembly line somewhere, devouring an entire planet's metallurgical resources. In the US navy, more than 10 large ships (carriers) are uncommon, although back in World War II, the US built several thousand destroyers during the war...with wartime, of course, as the explanation.
Comparing the US WWII fleet production capabilities to the fleet production capabilities in SW or WC, however, is like comparing the production capabilities of a today's US and some 10,000 BC settlement with fifteen inhabitants or so.
 
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