Super Soaker Collector / Administrator
It's a very common idea among action/adventure/rpg games where your character grows in strength throughout the game. I think someone took the "Diablo in space" concept and inappropriately applied that design here. It sort of makes sense in the context of some of those games (hell demons are tougher than underground skeletons), but it's sort of a cheap cop-out in a game like Freelancer. It should be particularly more well thought out in a nonlinear game. You only have to look as far as Privateer to see a decent way to do it.Maj.Striker said:Agree with you completely on the ship progression there. British and American should have been annihilated by the Germans in a few days. Not sure what brilliant fella thought that scheme up. Other than that...fantastic game.