Kilk'dymga'qith laq Ik'vikvi
Can someone summarize what the whole deal with the grey market was? Gifting ships, melting them, rebuing, ...? I don't remotly have the tim eto keep up with all SC stuff at this point.
Personally, notwithstanding everything else, I do think CIG made a mistake allowing LTI* to be gifted. YOU are the early subscriber, so YOU get the LTI, but once a ship is transferred from the original owner, that ship loses LTI i.e. once I gift it/or sell it, it just becomes a standard hull.
In game, think of it as the original dealer's warranty - only extends to the person buying off the dealer...
* as in ships with LTI to be gifted.
Yeah, the ship setup is much more like in Privateer, where the default starter ship (in SC's case, the Aurora) is a crappy jack-of-all-trades, but all of the other ships that you can buy are great at their particular niche.The other half of the misconception is that people are viewing ships as linear progression instead of focused on role-oriented playstyle designed ships. They think more expensive/rare=endgame. They're thinking of it like leveling up in a traditional MMO. To them, bigger and stronger with more teeth equals 'pay to win'. But, big multi crew ships will be slower, require higher operating expenses, and require full crews to perform efficiently. I could buy the smallest ship, outfit it fully and just avoid big fleets of slow ships since I'll see them coming from miles away because of the large radar signature. I don't have a ton of time to play and can't rely on being online at the same time as all my friends. If I want a big ship (Idrises can't be gifted anyway... you need to either sell the account or go through Customer Service) I'll buy one in game. Working up the credits for something like that will be far more rewarding anyway.
From my experience with Jumgate it might even be so that the most powerful ship on paper will no tbe the most dominant dogfighter. Good fighter pilots soon figured out that speed was more important then shields or pure weapon strength. And so the in theory weakest ship became the PvP monster. (and I still took some of them down, never mind) :-PContrast that with most of us hanging out here, who might readily concede that a Scimitar is at a disadvantage against a Gratha, but wouldn't consider the result of a duel between the two a foregone conclusion.
Yeah, you ain't kidding. I even saw one poster declare that the M50 (a racing ship - small, fast, huge engines, only a few hardpoints. Specs are very likely to change but its overall inclinations to its design probably are not) would be "useless" as a dogfighter because it has very light shields, armor, and armament relative to dedicated fighters.From my experience with Jumgate it might even be so that the most powerful ship on paper will no tbe the most dominant dogfighter. Good fighter pilots soon figured out that speed was more important then shields or pure weapon strength. And so the in theory weakest ship became the PvP monster. (and I still took some of them down, never mind) :-P
Quite. Even though the Epee had nominally superior weapons, the slower rate of fire and higher power drain of the Particle Cannons offset any DPS gains, and the Ferret was slightly faster and was more durable. To do well in an Epee required taking heavy advantage of the long range of your Particle Cannons (especially the fact that they had longer range than the Sathra's Neutron Guns), and to constantly dodge, dodge, dodge."Useless"?! Oh, come on. Ferret, anybody? The comment led me to ask Ben at one point:
Me: "So, Ben - a ship question. The M50: Ferret or Epee?"
Ben: <paraphrased>: "Ferret. No ship you'll buy in SC will suck as much as the Epee."