Quarto
Unknown Enemy
Before I forget entirely... yesterday I finished and uploaded the 1.02 patch for UE (news update). Hey, it's only a year and a half late .
The changes are very minor indeed. The only changes that actually have an impact on the gameplay are the adjustments I made to mission 9. Yes, you can now retreat from the Squids. You still cannot activate autopilot until you leave the navpoint, but the Squids won't remain on radar after you do leave the navpoint. Keep in mind that I haven't tested this, so let me know if there are any problems.
Other changes include: one or two spelling mistakes in the game, changes to the way capships are identified in the missions, and some adjustments to the tactical database, to bring the ship manufacturers into line with what Standoff says.
There should be no need to restart the campaign after installing the patch - everything should work just like before.
The changes are very minor indeed. The only changes that actually have an impact on the gameplay are the adjustments I made to mission 9. Yes, you can now retreat from the Squids. You still cannot activate autopilot until you leave the navpoint, but the Squids won't remain on radar after you do leave the navpoint. Keep in mind that I haven't tested this, so let me know if there are any problems.
Other changes include: one or two spelling mistakes in the game, changes to the way capships are identified in the missions, and some adjustments to the tactical database, to bring the ship manufacturers into line with what Standoff says.
There should be no need to restart the campaign after installing the patch - everything should work just like before.